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The Lost Dominion

A Rifts Inspired Game

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Fate Core

Weapons, Armor and Equipment

FATE isn’t a particularly crunchy system and Lost Dominion isn’t a particularly crunchy game. Sometimes it’s good RP to be counting every last food ration. And sometimes it just gets in the way. Generally speaking we leave it up to our players to decide what their personal preference is and how much book keeping they […]

Filed Under: Fate Concepts, Fate Core, Roleplay

Uncategorized Extras

Uncategorized Extras find their way here because they don’t quite apply to any of our five gateway categories. As such none of them require a specific Gateway to use though they do generally have other requirements Cyber Armor (Requires a high concept involving being a Cyber Knight) (Cost 2) You have implanted cyber armor which […]

Filed Under: Fate Core, Fate Extras, Roleplay

Robots, Powered Armor and Tech

By the time the Golden Age ended, conventional military and heavy civilian equipment was in the process of being replaced by a new generation of walking, articulated vehicles. The smaller of the two – powered armor – very much resembles something worn by the pilot. Movements by the person inside translate directly to the armor. […]

Filed Under: Fate Core, Fate Extras, Roleplay

Creatures and Dimensional Beings

Rifts is full of different intelligent races, many of whom are playable characters or optionally playable characters in the original material. There are far too many for us to even attempt to list and define them all and those only scratch the surface. There are thousands, possibly hundreds of thousands of races represented somewhere on […]

Filed Under: Fate Core, Fate Extras, Roleplay

Psychic Discipline Rules

Anatomy of a Psychic A character becomes a psychic when he or she purchases Gateway: Psychic, Minor Gateway: Lesser Psychic or either version of the Paranormal Ability for psychics available in the D-Bee extras list. This gives the character access to an exotic stress track and allows him to use his Will skill to activate […]

Filed Under: Fate Core, Roleplay

Psychics

When the coming of the Rifts unlocked the powers of magic, it also unlocked the powers of the mind. The two are related as it turns out, the mental energies that enable some beings to perform paranormal feats by willing them so are very similar to the mystical energies with with arcanists power their defiance of […]

Filed Under: Fate Core, Fate Extras, Roleplay

Techno Wizard Rules

Techno-Wizardry Techno-Wizards (TW) and those who follow similar paths work a little bit differently. Firstly, if they attempt regular castings they always cast at low power, but never gain the benefit from it. Spellcasting simply isn’t their specialty and they’re actually kind of awful at it. What techno-wizards and other similar enchanters (eco-wizards and so […]

Filed Under: Fate Core, Roleplay

Spellcasting Rules

Anatomy of a Mage A character becomes a mage when he or she purchases Gateway: Mage, Minor Gateway: Dabbler or either version of the Paranormal Ability for magic available in the D-Bee extras list. This gives the character access to the Arcana skill and an exotic stress track which together form all the tools needed […]

Filed Under: Fate Core, Roleplay

Mages

It was the violent return of magic to Rifts Earth that overthrew the civilizations of the Golden Age and ushered in the present one. Three hundred years alter, Magic continues to be a controversial and divisive subject. No one disputes that it is a part of life now. So far as anyone can tell there’s […]

Filed Under: Fate Core, Fate Extras, Roleplay

Augments

The fact of the matter is that humanity isn’t at the top of the food chain on its own world anymore and hasn’t been since the coming of the Rifts. Human beings are fragile, there’s a lot of things that are interested in their misery and not everyone is blessed with arcane talent, psychic ability or […]

Filed Under: Fate Core, Fate Extras, Roleplay

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Administration

Character Policies

  • Activity
  • Alts
  • Plagiarism

FAQ

Game Policies

  • Acceptable Use
  • Age
  • Conduct
  • Definitions
  • Disclaimer
  • Game Rating
  • Harassment
  • Player Conflict
  • Playstyle
  • Privacy
  • Sex on the Game
  • Site Terms of Use
  • Staff Discretion

Roleplay Policies

  • Character Conflict
  • IC vs OOC
  • Player Run Plots (PRPs)
  • Playstyle
  • TS

Staff

New To Mushing

Characters

Add Character

Application Guidelines

Character Archetypes

Character Classifications

Dramatis Personae

Upgrade Guidelines

Roleplay

Cheat Sheet

Concepts

Extras

  • Augments
  • Creatures and Dimensional Beings
  • Mages
  • Psychics
  • Robots, Powered Armor and Tech
  • Uncategorized Extras

Skills

  • Arcana
  • Athletics
  • Burglary
  • Contacts
  • Crafts
  • Deceive
  • Drive
  • Empathy
  • Fight
  • Investigate
  • Lore
  • Notice
  • Physique
  • Provoke
  • Rapport
  • Resources
  • Shoot
  • Stealth
  • Survival
  • Will

Stunts

  • Arcana Stunts
  • Athletics Stunts
  • Burglary Stunts
  • Contacts Stunts
  • Crafts Stunts
  • Deceive Stunts
  • Drive Stunts
  • Empathy Stunts
  • Fight Stunts
  • Investigate Stunts
  • Lore Stunts
  • Notice Stunts
  • Physique Stunts
  • Provoke Stunts
  • Rapport Stunts
  • Resources Stunts
  • Shoot Stunts
  • Stealth Stunts
  • Survival Stunts
  • Will Stunts

News

  • Server Transfer – July 3rd 2 Jul 2020
  • Enzo Capanna has been approved for Roleplay 25 Nov 2019
  • Lev has been approved for Roleplay 20 Sep 2019
  • Vasilisa Morozko has been approved for Roleplay 25 Jun 2019
  • Malakai has been approved for Roleplay 25 Jun 2019
  • Vamarus has been approved for Roleplay 17 Mar 2019
  • Empire State Heroes MUSH 1 Mar 2019
  • Xeenia has been approved for Roleplay 23 Feb 2019
  • Kaelyn has been approved for Roleplay 12 Nov 2018
  • Crying Eagle has been approved for Roleplay 30 Jul 2018
... more news

Scenes

On Patrol

On Patrol, Natsu and Jericho talk strategy and tactics

IC date: June 06, 2412 | Cast: Jericho Trent, Natsuki Taniguchi-Trent

The Pivotal Moment

A lunch date with Professor Ingerhast turns out to be an update on the renegade Iyesgarthians' movements, courtesy of one nine-tailed fox.

IC date: May 28, 2412 | Cast: Ardul, Elpida, Hunter Greymane, Kaji Haragami

Cast Offs and Junk

Hunter hears from the FAR regarding the blood chit they believe to be Galendes (or Giseldes). Plans are made.

IC date: May 22, 2412 | Cast: Ardul, Hunter Greymane

From Nothing to Nothing

Venturing down into the secret depths beneath Vesper, Aiden, Miss Suss, Slaine and Varos finally encounter the Rift Herald who has been a source of trouble for them in the past and yet poses a present threat.

IC date: May 21, 2412 | Cast: Aiden Frost, Miss Suss Frizz-Bee, Slaine McClellan, Varos Jenek

Soul Bound Perhaps

The countermeasure Jericho and Natsuki have been searching is found. Now, they need to use it. It's never quite that simple though, is it?

IC date: May 17, 2412 | Cast: Jericho Trent, Natsuki Taniguchi-Trent

Older Logs
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Setting/Theme

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Systems

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