“…this one has much to learn…”
6'3" (Currently; varies)
Ranges from a violet to magenta glow
His people were observers, curious about the life that populated their world, from the smallest plant to the largest of creatures to stalk the terrain. His people held a special affinity with life, with the magic that made their world thrive. In some aspects, these people were themselves considered magic in its purest form, owning no form themselves, but possessing sentience that elevated them above the flora and fauna that surrounded them.
There were legends regarding these mysterious beings, that they used to be flesh and blood, but their obsession with studying magic ultimately formed them into a people that embodied more magic than was concerned about physical needs. Magic in turn embraced them, opening up new avenues of study for their unique embodiments.
For most, this was fine. Unbound, they lost themselves to magic, happy to be drawn into its flow. For others, they found pleasure in connecting with the things of their world that still had form, watching plants go through their cycles, animals grow and adapt to the changing seasons of their habitats. Some found that they could interact with these creatures, connect with them and befriend. And others learned that they could forcefully control these creatures themselves with their influence.
It became a turning point, the formerly anonymous suddenly finding reason to claim individuality, to keep apart from those who began to abuse their ability. The fallen ones found opportunity in power, thrived in eliciting fear, and inevitably drawing other peoples of the realm to take action against this mysterious threat. A number of those who had not fallen to the dark draw of power felt that it was their responsibility to help these other beings who still dwelt in flesh and shared their world. They willfully pulled themselves back from the tantalizing flow of magic, but their bodies had been long lost, and magic was the only thing that helped them hold the shape of their souls. So they shaped themselves to fill physical forms, clothing themselves in humanoid dress to give the impression of a physical body- a people who were trying to once again act like people.
Yaren is one of these, remembering nothing of what he might have once been, but caring not, save for what he is now. Like his brethren he keeps an eye out for the Fallen, but old habits are hard to break. His fondness for nature has given him cause to venture far, insatiable is his curiosity in the lives of others, whether they be animal, plant, or people. And while creatures are amongst those with whom he feels most comfortable, his desire to immerse himself in the world of sentient folk has brought him much farther than he's ever thought possible: another world.
Ever-Seeking Spectral Wanderer
There are always things to be found, even though some are not meant to be. In seeking the Lost, Yaren has found so much more in what things he has seen and places he has traversed, and he thrives on his new experiences, especially when it comes to making acquaintances.
Invoke: Being perpetually seeking means never worrying about how to go back the way you came. So long as there are new paths to take and fresh experiences to be had, Yaren will move onward.
Compel: He's not the best one to ask for directions, much less to play at showing the way. The former especially is very much a foreign concept to him.
Me, Yourself, I
Yaren’s experences in this world have continued to shape him, solidifying his identity as an individual who can have friends, experience emotions and make vital decisions. He has also finally crossed paths with those of his kind called the Kayrah, “those fallen,” confronting and assimilating one with himself in order to stop its dark influence. Or has he?
Invoke: Absorbing a Kayrah has made its memories and experiences as good as his own, and such information Yaren can recall from it can come in handy.
Compel: Depending on the circumstances, Yaren’s conduct may be more influenced by this darker self.
His fully-clothed form betrays nothing of what lies underneath, and his motions and ability to move and carry things further sell the idea.
Invoke: He's able to avoid physical harm quite easily since...there isn't anything physically to harm. Although he might be a bit put off about his clothing if it received damage.
Compel: Usually a sure-fire way to scare most people off, and it's hard to explain to anyone if they're no longer around.
Not necessarily meaning that animals are drawn to him, but rather the other way around. Yaren is fascinated by creatures great and small, and any opportunity to see them up close is an opportunity he'll happily take.
Invoke: Whenever there are signs of wildlife, he'll take the time to watch them for a moment before attempting to befriend them.
Compel: Some creatures simply aren't very friendly.
Having an intangible form, you can spread yourself out to get out of a tight fix or find your way around small places. When used defensively, has the possibility to Stun targets. Physical attacks do not harm Yaren, as there’s no body to harm. They do, however, cost Yaren concentration and enough of them can force him discorporate and reform later. Yaren does not take physical stress from normal attacks. Any successful physical attack deals a single shift of mental stress instead, regardless of its actual damage. Abilities that affect intangible or Astral beings affect Yaren as normal and may deal physical stress.‘
Mind If I Borrow This? (1)
Bluntly put; possession. It's not a favored form of tactic, especially knowing the temptations that come with that feeling of dominance over something. Remember the Fallen. But sometimes you need a more forceful persuasion and don't always have the time to garner the favor of the local fauna. Flora is easier to manipulate and subtler in its uses, but use of creatures restricts you to whatever abilities they are capable of at that time.
Will to Survive (1)
Your ability to live on is fueled more by an unwillingness to do otherwise than anything else. You may use Will in place of Survive in high magic environments.
Body Language Reader (1)
You can use Notice in place of Empathy to learn the aspects of a target through observation.
Attention to Detail (1)
You can use Investigate instead of Empathy to defend against Deceive attempts. What others discover through gut reactions and intuition, you learn through careful observation of microexpressions.
Zoology. You get a +2 to all Lore rolls relating to that field of specialization.
+2 to defend against Provoke attacks specifically related to intimidation and fear.
Ninja Vanish (1)
Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
The demon of the harbor is surprisingly congenial. ...or is he?
The dragon of Saren's Rest saves Auren and the others the trouble of requesting a meeting.
Taking down a Kayrah doesn't come without its consequences.
An unusual aerial display and a sudden summons to meet with Kailastia make for an interesting afternoon.
In such a vast ocean, how does one track an unknown number of dangerous magical entities? Auren, Malie and Yaren discuss the fallen of Yaren's kind in attempt to narrow down the start of their investigation.
Drawn into a bar by Malie's music, Yaren and the whale singer take some time in conversation to talk about where Yaren comes from and those of his kind.
Malie, Auren and Yaren head out to sea to find out what's stirring up its greater creatures to assault boats of late.
Aiden, Slaine, Elpida, Miss Frizz and Yaren venture into the depths of the Vesperian sewers to take care of this Rat King problem at the root.
There's rat problems in the Dragon's Gate district and desperate attempts are made to try flushing them out. But what's really at work here?
Professor Ingerhast lends her assistance to heal the rainbow serpent of her magical malady, providing guidance to those gathered to help.
A dragon cat with his head stuck in a sewer grate, fishing for green-eyed rats with his friends. If the night wasn't already strange, it gets weirder, pretty fast.
Malie and Auren come ashore for a chat. Acquaintances are made, both old and new.
Jesana takes her new acquaintance to lunch and meets a few more. The chaos demigod comes to an important decision soon after and Jeshua faces a bit of her past. Also, SNAKES, a bitchin' cowboy hat and lovely purple eyes.
A Vanished Point scavenging trip takes a bad turn as the group runs into a swarm of trouble.
There's a new stranger in town with an air of the past, a look of mischief, and a company of horses.
As per Ardul and Hunter's request, Yaren goes to spy out a mining settlement for any particular signs of "trouble."
IC date: September 19, 2410 | Cast: Yaren Seyuz
Ardul and Hunter meet with Yaren to ask a favor of his unique abilities.
Coming to visit from Saren's Rest, Yaren tries to catch up on the local events at Gran's and instead makes a tiny new acquaintance.
While unexpectedly running into a few acquaintances, Slaine is presented with an unexpected...gift?
Hunter decides to check out the Old Mill after Jacks threat, with some friends. What they find has them looking for hostages.
A hunter shows a wanderer what sorts of hidden secrets the lower levels of Saren's Rest can hold.
Sanka'a seeks out Yaren and Slaine to thank them for their efforts and to request something of Yaren. Go figure.
It's time to enact Sanka'a's plan ... Slaine, Stella and Yaren board a Falstead Expeditions ship and ... are taken by Pirates.
It takes a rat to find other rats... Yaren does a wonderful job.
Getting the Horune to the containment cell, Yaren is approached by one of the Armsman for more assistance
The song of Earthsky (and a crystalline entity -- Kthzyx), draws a number of people to the same place -- people who then discover that talking to crystals is not as easy as it sounds (actually it sounds more 'mad' than easy).
The surge of pirate activity leads Vesper to recruit civilian assistance.
One of Stella's contacts knows someone who may know a thing or two about the rumors flying about the city.
A message makes it out of Dinosaur Swamp, requesting a rescue, offering a reward. Fortunately, there are a few willing to enter the mists of the swamp and see what needs doing.
Megana attempts to be helpful by putting the information she's come by to use, explaining the potential situation that might come to make Vesper a dangerous place to be. Not the most pleasant of news to be given, especially for newcomers to the city!
Hunter takes a group of adventurers in to Vanished Point for some salvage work