I miss you, father. But I will avenge you - through power and cunning.
Xaereas was but a girl when her father was murdered in front of her. She tells the story in different ways, and only reluctantly. Its clear that she came through a Rift, that she was of royal blood, that she did not come here willingly, or know to what dimension she was bound. There could be several reasons why she was sent here; ranging from crimes of dark magic (certainly possible, with her being a Shifter who freely makes use of the black arts) - to rebellion, to being on the loosing end of some palace intrigue. Regardless, she hails from another dimension, and her father...whoever he was...is dead. She has nothing to go back to. All of this was apparently several years ago.
Since arriving in our dimension, she's had to learn how to survive on her own and take care of herself; the way most of us would have learned since childhood. The noble bearing never really leaves one of that sort, however, no matter how they try to hide it, and she doesn't try very hard. She always makes sure, whatever else she has to sacrifice, that she has fine dresses, warm food and a soft bed at night. She's the sort of mage who would take fine silks over fine armor. She dislikes personal violence if she can avoid it, and despite hiring out as a mercenary-sorceress, she prefers the subtle approach. If one can call someone who opens rifts and summons demons on command for clients to be subtle.
She's a decent enough Shifter for those seeking one of their ilk with a darker skill-set, who has a proper dosage of civility and decorum without all of the little scruples that can sometimes get in the way. The other major business she is involved in, is overseeing particularly important negotiations, contracts and pacts between willing parties. If your a powerful enough individual or organization, and your looking to conclude a high-stakes deal, you'll want someone on-hand familiar with magical binding who can seal the deal with more then a simple signature, so to speak. In either case, she tends to be rather pricey.
Daughter of an Evil Overlord
Xaereas' father, before his death, was the dark Overlord of an entire continent in another dimension. A master of black magic and dark deals, his ruthlessness was matched only by his tactical cunning and ruthless efficiency. Xaereas was thrown through a rift and exiled when so-called heroes finally defeated him. Since then, she has sought to follow in his footsteps by mastering the dark arts.
Invoke: Whenever her ambitions or goals might draw upon this childhood experience. Whenever some dark deal or pact her father made might have lasting repercussions in her favor. When a sorcerous bloodline might come in handy.
Compel: Whenever some habit she learned as a child comes back to haunt her. When some dark deal or pact her father made has obligations or debts that pass onto her. When her practice of dark magics is held against her.
As Beautiful as She is Evil
Xaereas is beautiful, well-mannered and pleasant. She knows how to act with decorum the equal of any princess, and can seem cheerful and energetic on many occasions. Should it come up, she is well aware of the benefits of kindness and integrity in inspiring loyalty and increasing efficiency. But she can also be vengeful, vindictive and cold, with bouts of lechery and dauntless ambition.
Invoke: Whenever being well-mannered, manipulative or pretty might come in handy.
Compel: Whenever she forsakes passion for cold logic in a way that alienates those around her. Whenever dark passions get the better of her, and she does something self-destructive, or goes too far in search of retribution, ambitions or simple desires. Whenever her beauty might attract unwanted attention. When being asked to betray allies or a cause in the name of personal benefit.
Her Father's Guidebook
One of the few items she has left from her father is a guidebook, which she somehow received through a rift after his death. It purports to be composed from two handbooks, the first part called the "Evil Overlord List" and the second half the "Evil Empresses Guide". Apparently he aquired the tome via years of searching through the rifts of the Megaverse, and it is a sagacious handbook, compiled by wise conquerers of old, to assist future generations in ruling efficiently, effectively and well.
Invoke: Whenever it would be handy to follow the advice listed in the "Evil Overlord List" or the "Evil Empress Guide", and take its sagacious advice regarding the current situation. Or when something occurs that the lists specifically warn against.
Compel: Whenever someone does something that would be covered under the rules, Xaereas can be compelled to follow the appropriate rule.
Major gateway: Mage (Shifter) (1)
Dimensional travelers and master summoners, Shifters have a dark reptutation in many communities, but there’s no one better for getting you places, or getting you home.
Arcane Fundamentals (0)
For those schools of magic that deal in study and learning – which is most of them – this Purview is often the first a new mage is taught. It’s a pretty mixed lot in general. Basic energy manipulation, basic armor spells, basic telekinesis, basic countermagic. The key word in there is ‘basic’. These are all things that are either relatively easy to teach neophyetes or essential to their future success and survival. As a rule, they tend to scale fairly well as a mage grows in knowledge. Very few people ever regret learning the fundamentals.
Riftwalker’s Lore (0)
Shifters are the masters of dimensional travel, summoning and manipulating stores of magic. This body of spell knowledge is collectively known as Riftwalkers Lore and it is potent indeed. Shifters learn to manipulate all manner of rifts, even learning to ‘ignite’ ley line nexus points and open them ‘naturally’. They also learn how to quickly locate, communicate with and draw forth denizens of other realms, making them much much more efficient summoners.
Summon and Control (General) (0)
While the arts of summoning are often associated with the Shifter, much of the body of knowledge associated with it can be learned by others. Summoning is a very specific and nuanced art but as a rule it does no good to summon something – anything – if you cannot then make it do what you want. The most basic and general spells of the summoning art then deal with that very issue. Whether compelling someone (or something) to do a simple act, using magic to charm and influence them or simply dominating their mind outright, these spells give the caster the control he needs over what might otherwise be very independent would be servants. Such control is often fleeting and long term arrangements often require other tools like pacts, contracts or other agreements. Still, the ability to force the issue is handy, even when the control is temporary.
Darkness and Doubt (1)
Confusion, Fear and Concealment are the paradigms of this Purview which manipulates the senses, clouds the mind and wraps the world in shadows and shades of grey. Practitioners well versed in these spells can cause confusion and panic, shield the identities from the minds of others, play tricks on the senses, mute sounds, turn invisible and literally meld into the shadows.
Arcane Defense (1)
Whether it’s defense against attack or the elements, Arcane Defense is the study of protecting oneself and others from harm. Some of these lessons are learned in the basic spells that many casters study, but these are different animals all together. Whether putting up mystical walls, sheltering companions from a storm or drawing a circle to keep out supernatural evil the watchwords of this Purview are simple: You shall not pass.
Arcane Assault (1)
There are a lot of ways to hurt or impede someone with magic. The Arcane Assault Purview deals with those methods that are a little more direct than simply throwing fireballs or summoning lightning. Arcane Assault spells often cause direct harm or lack a flavor that makes them more appropriate for other fields of study.
Summon and Control (Supernatural) (1)
There are a wide variety of supernatural beings in existence some benevolent, many not. The ones that are not often fall under the general heading of ‘demons’ (though not all of them call themselves that) and many of them can be spoken to, bargained with and drawn into this world. Whether or not that’s a good idea varies. Regardless of its wisdom, though, the spells of this Purview deal with the mechanics of doing that and perhaps surviving to tell the tale. This includes spells that contain, constrain and outright banish demons well as a couple of nasty tricks to harm or kill them. Then there are spells to control, compel and of course, summon both demons and a more nebulous group of spirit-like supernatural beings known collectively as ‘entities’. For rather understandable reasons, demon summoners are not often welcome or well liked especially in smaller communities and there is danger in consistently engaging with them and thus getting their attention. There’s no denying though that it’s damn useful magic. Emphasis on damn.
I Have the Power (1)
You’re better at channeling power than most mages, harnessing your inner potential. You gain +2 when attempting to overcome an obstacle that requires raw arcane might to deal with.
Repairs are happening apace at Grans and a new guest arrives
Xaereas tries to summon a ride. Unfortunately the rift offers no returns.
Ser Blackthorne is in Dragon's Gate looking for his horse, when a Shifter on a contract arrives back at one of the dimensional anchor points with several charges. The merchants who hired the Shifter, however, are apparently unsatisfied with their service.