She was nine when her father shoved her into the rusted trunk of a car with a broken latch and told her to stay quiet. The Coalition carved a swatch of destruction through their tiny settlement, and left it in utter ruin. It was then and there that she learned that noplace was truly safe. She watched her own back, she caught her own food, even started teaching herself to trap her own pad just in case they ever came back in the middle of the night to finish what they started with her family. To finish her. Well, she wasn't waiting around for that. She was making a pre-emptive strike.
Susie Got your Number
Always staying low, especially when the endgame is high profile.
Invoke: Paine gains a bonus when she is pursuing or engaging her target.
Compel: Like a bloodhound, she's relentless when she's got the scent. Can't take a bone away from this dog.
No Nonsense Straight Shooter
She doesn't even try to bullshit a bullshitter.
Invoke: Paine does not beat around the bush. She gains a bonus when she cuts straight to the chase and blurts out her reckonings impulsively.
Compel: When asked for her honest opinion about anything. And sometimes when she isn't asked.
Make A Plan and Stick To It
So methodical that it hurts.
Invoke: Paine does her best work with a well thought out plan.
Compel: It's not that she *can't* improvise...perhaps it's just that she shouldn't.
Danger Sense (1)
You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
Body Language Reader (1)
You can use Notice in place of Empathy to learn the aspects of a target through observation.
Called Shot (1)
During a Shoot attack, spend a fate point and declare a specific condition you want to inflict on a target, like Shot in the Hand. If you succeed, you place that as a situation aspect on them in addition to hitting them for stress.
Face in the Crowd (1)
+2 to any Stealth roll to blend into a crowd. What a crowd means will depend on the environment - a subway station requires more people to be crowded than a small bar.
Minor Gateway: Minor Cybernetics (1)
Augmentic Implants (Notice and Shoot) - You never suffer penalties or increased difficulties to those skills due to lack of tools or inclement conditions.
Concealed Weapon (1)
Giant Wrist Spike, Extra Power - This implant gives you either a Weapon 1 fight attack or a Weapon 0 shoot attack.
Low Profile Armor Implants (1)
Grants Armor 5 when unarmored or adds +1 to worn body armor (but not powered armor or similar systems)