Born in the technocity of Dogwood, Stella knew from a young age that she wanted to drive cars professionally, and proceeded to do just that. She joined the amateur racing circuit in her late teens, and appeared to be well on her way to a successful driving career. However, a truly severe crash in her early twenties ended her racing prospects, even if she was readily able to repair her damaged vision and replace the arm she lost.
Falling out of the racing circuit left her with few employment prospects. She opted to try her hand at 'self-employment' -- basically running cargo that borders on illegal for varying reasons. After all, plain old cargo transport is mind-numbingly boring.
In the years since she started cargo running, Stella has earned the reputation of a transporter who gets her jobs done on time and with minimal loss of cargo. It's also paid for her highly customized vehicle and some more ... personal upgrades.
Transporter for Hire, Discretion Gauranteed
When you need something moved quickly, quietly and reliably you call a transporter. When you need absolute discretion and a woman who will die before failing, you call Bridge.
Invoke: To keep secrets, get the goods moved and protect her shipment.
Compel: When those secrets come back to bite her.
Every Run Puts a Target on My Back
She transports valuable items that others want through sometimes dangerous areas. Her rivals, her clients rivals, gangs, demons, they're all dangers every time.
Invoke: To know her way around dangerous situations, keep her cool and keep on truckin'.
Compel: When those dangers rear their ugly heads, on or off the job.
More Than Meets the Eye
Bridge is a cyborg. She keeps that part on the downlow though. Cyborgs aren't well liked everywhere and there's no shortage of enemies who would love to use her as a scrap heap.
Invoke: To conceal and make use of her unusual abilities.
Compel: To run across 'humanists' who disagree with augmentations, to be found out for what she is at a bad time or to be targeted because of her enhancements.
That's Just Unnatural
Bridge really doesn't like the supernatural. It makes her twitch on a good day.
Invoke: When putting the hurt down on those nasty unnatural critters or when avoiding their notice.
Compel: To do something rash or have her attitudes show at a bad time.
Pedal to the Metal
You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.
Unlike partial or full cybernetic conversions, minor cyborgs often have only a handful of small implants. They lack the strength and toughness of their less mortal cousins thanks to the lack of things like reinforced skeletal structures to bear the strain of high performance limbs, but they make up for it with sneaky tricks. There’s a lot of things that can be implanted after all. Choose two skills other than physique that your implants assist with. You never suffer penalties or increased difficulties to those skills due to lack of tools or inclement conditions. (Notice, Shoot)
Through a series of high tech dermal implants you gain some level of resilience to physical harm. By itself it’s not much, but when paired with other armor it’s often the difference between a bad day and a very bad day. Grants Armor 5 when unarmored or adds +1 to worn body armor (but not powered armor or similar systems)
Neural Interface Suite
You have the ability to interface directly with suitably equipped computers. Provided the vehicle has a Neural Port or similar interface, you gains a +2 to operate that computer for whatever functions it performs and never suffers a penalty for being unfamiliar with the systems in question while linked. (Cost 1)
+2 to create advantages using Physique while using the left arm only.
Weapon Value 1 on unarmed fight attacks using the left arm only.
With concerns of demons coming down from the mountains soon, Jericho and Natsuki gather trusted associates to talk of preparation.
Jericho has been working on the disabled Puma. Now he needs help - only help that Stella can provide.
Preparations for the annual Tournament in Dogwood are abruptly disrupted by Stella's unwanted scrap buddy, not only compromising the technically enhanced, but calling a certain Puma's attention...
Clothier Z is turned upside-down when employees and a few of their customers are assaulted by their own furniture.
It's scrap meet day in Vesper. Stella meets a ... strange ... newcomer to Vesper
As she'd said, Natsuki's set up a meeting for Jericho and the others and the Crown Prince to warn him of the potential danger he's in, and to work on getting ahead of the Baronet.
Some partied too hard and now nurse hangovers in the warmth of Gran's inn. Others come for the warmth itself, for news, for deliveries and good food.
Jericho goes over his further findings regarding the data spill the robo-Puma delivered to Stella and Baldur. The location of origin looks a bit shifty...
Following up on the matter of the wayward robotic puma, Jericho, Natsuki, Stella and Baldur attempt to draw it out so they can work out more to this puzzle.
Stella and Baldur run into some problems- quite literally- while out on a delivery run within the Taniguchi holdings.
Jericho makes some inquiries about a strange code that's been recently transmitted towards the Taniguchi lands.
There's a bit of a close call during another visitation Natsuki makes. Thankfully there's plenty of able bodies to prevent any worse.
Natsuki and an Agent of the Crown decide to enlist in the services of certain individuals to investigate cause for growing concerns regarding the amassing Psi-Stalker tribes to the west.
Clancy and Bridger catch up over a much needed beer in their secret garage out in Old Richmond, and Clancy gets a kick in the pants...
Natsuki gets her new car delivered and Stella has a surprise for everyone
Maddy returns from Greywall and gets new marching orders. Stella gets a job and Varos gets bad news.
A patrol into Old Richmond comes upon a new arrival through a Rift. Beware for a bellyful of snark and laughs...
There's a bounty on several members of the oh-so-popular terrorist group calling themselves 'The College of Free Thought', and quite a few 'hunters' have shown up to collect... Yes, there will be snacks, cracks, and Hezqaks...
Dealing with the terrorist organisation known as the College of Free Thought has brought motley band of heroes to... a ball! Or at least a formal dinner. Who knows what they shall discover here... assuming they are not discovered themselves!
A bad dream by Gran has Slaine and Kaji heading to Richmond, with backup. There's a reason that it was a bad dream...
Taken into custody by Dogwood authorities, a group from Vesper are accused of Espionage. Some fear for their lives. Others ... just want them to burn.
With the rest of the Vesper miscreants sent on their way, Stella gets a personal meeting with the King and the Custodian of the City. (Emits by Jericho and Natsuki)
A mission from an elder dragon leads a team of companions to an ancient, underground subway station in Dogwood, where they find more trouble than they had bargained for...
Kaji is making good on his promise to teach Slaine to read. It's not going well. Fortunately they are interrupted and get to discuss something else equally uncomfortable.
Stella and two other Transporters bring Clancy Drover on board to fix up a brand new, utterly filthy, completely cluttered garage for maintaining their vehicles. How could anyone say no?
It's time to enact Sanka'a's plan ... Slaine, Stella and Yaren board a Falstead Expeditions ship and ... are taken by Pirates.
Stella delivers the package that Greg gave her and has to wait for a response.
A Horune Vessel steams up the James River and tries to attack both sides. The attempt is foiled.
Following on from the intel Yaren recovered, Sanka'a requests a meeting an lays out a bold, but frightening, plan
Clearwater is under attack from demons. Contractors respond.
Stella receives a visit from her favourite Agent of the Crown who exerts some gentle pressure on the woman.
A blast - physical and psychic - has several people responding and finding a Horune.
Stella and one of her fellow Transporters engage in a yearly Transporter Guild Tradition
IC date: December 24, 2409 | Cast: Stella Bridger
Nix and co go in search of a power source for Prince Basaltars plan.
Estelle Jamison finds out that Dogwood authorities know where she is.
A produce pickup in Dogwood has Stella in some trouble.
IC date: December 15, 2409 | Cast: Stella Bridger
One of Stella's contacts knows someone who may know a thing or two about the rumors flying about the city.
A message makes it out of Dinosaur Swamp, requesting a rescue, offering a reward. Fortunately, there are a few willing to enter the mists of the swamp and see what needs doing.
A windfall turns into a problem just outside of the town of Tharben.
Not everyone made it back to the safe-zone after a trek into demon-territory. It falls to Hunter, Ardul, Tessa, Stella and Clancy to go in and get the survivors out (in one piece, preferably)...
Rousseau offers the girls a little job... Probably involving fighting demons for lost cargo in a half sunken city.
Artemis comes by the garage seeking work, Stella calls on Mr. Tibbs to make some special modifications to her truck.
A number of very different characters walk into the same 'bed and breakfast' in Vesper, at a time when the atmosphere in the city of magic is... charged with energy. Still, these outsiders find they have something in common, even if it is that they don't quite 'fit in'...
Piedmont Plains All Vehicle Rally and Rodeo - where the transporters go to wind down and people can demonstrate their prowess. (emits by Aiden and Slaine)
Stella delivers parts to Hunter and is given unsettling information about the search for the missing Dogwood Knights daughter. (Emits by Aiden and Slaine
'Garbage Day' on the outskirts of Vesper brings out all the scavengers and transporters. It's also a place for people to swap information - like the fact that a daughter of a Dogwood Knight has been abducted (though some know better). (Ghost emitted by Aiden)
Sir Teddy Mercier and Sir Locke Blackthorne come for repairs and potential upgrades for their mighty steeds, Stella gets scouted for work, and Maddy yearns for...ice cream?
On the border between Dogwood and Vesper, Slaine is collecting fruit for Gran with Bridges assistance. They, along with Megana, are met by someone seeking safe passage out of Dogwood.
Out near Old Richmond is The Last Call. It's here that people meet up.
A swapmeet for vehicles out in New Richmond sees Stella meet someone new and gaining a commission (Emits by Slaine)
Stella and Morris return to Vesper and are met. (Emits by Aiden)
The band of adventurers head into Vanished Point to find Rethen Shan. What they find ... doesn't fill them with confidence
Bridge seeks out the Transporters Guilds for refuelling and weapons before heading into Vanished Point. (emits by Aiden and Slaine)
Rethen Shan, one of the techno wizards responsible for Vespers' leyline driven power, is missing and along with him some leyline taps. Kailastia announces a reward.