Indentured Servant/Errand Boy
There are times you feel like you're able to hold the whole world in the palm of your hand. Most of the time, the reality of the world has the upper hand, sensing the very notion crossing your mind before immediately squashing any chance of it ever happening within your lifetime.
For Sens, the latter seemed to happen more often than he liked. As a child, the D-Bee had been told -- maybe even warned -- by his fortune-telling parental guardian that his life would be full of ups and downs. Expecting the unexpected came naturally. It was only after making his personal decision to leave his bright, colorful circus home he realized the 'downs' became a much more common occurrence. Despite his circumstances, Sens kept his wits about him. Out of all of his learned talents, petty crime helped him stay afloat; owning little, he had the freedom to move wherever he needed to go, and whatever he found within the pockets of his chosen targets was his to keep or give away.
Clever hands were no match for Varos Jenek, the renowned clothier. Despite being caught in the act of pickpocketing, the lingering threat of being turned was miraculously never acted upon. (Because Varos is a terrible person.)
Now Sens makes Varos' life more of a chore, being the mostly unhelpful help around the shop.
Ten Minutes Ahead of You
Having gained the power of precognition from an early age, Sens is able to see future events before they ever take place. Although these visions are fragmented, their clarity gives him some insight in what should be expected the moment they actually happen.
Invoke: Sens' visions are actually valid possibilities. The years spent living with this 'gift' remind him that nothing is set in stone; anything can change if the action goes in a different direction.
Compel: Seeing is great and all, but he has no control over his ability. Knowing /what/ will happen doesn't mean he'll know /when/ it will happen. It gets worse when they occur at inopportune moments, plaguing him both in wakefulness and sleep.
As stated, the D-Bee lacks a brain-to-mouth filter. Whatever he says is left exactly as it is, pure rawness of thought.
Invoke: Sens can be, in a word, frank. Although he fails to regard the opinions he makes toward others, he doesn't intend harm. He speaks truths most would actively avoid on a regular basis.
Compel: While honesty is the best policy, brutal honesty tends to not fly well with most people. See: hurt feelings, irritability, anger, varying levels of violence in extreme cases.
Fun Fact: The D-Bee hails from a renowned circus troupe.
Invoke: The circus provided him with many different skills that could instantly dazzle a crowd.
Compel: Over half of these skills he's obtained are impractical. The circus lifestyle has mostly, if not completely, sheltered him from knowing how the real world works.
Idle hands lead to thievery if left alone long enough.
Invoke: One of the less-than-savory skills he picked up, but it helped him when money was tight. He certainly could get away with lifting anything that would fit within the palm of his hand.
Compel: Although he's careful, he's not a professional. He can still get caught if he gets careless.
There are times when Sens cannot predict what will happen in the near future.
Invoke: Try as he may, Sens will not always pick up anything with his seeing abilities. This usually tends to be a common occurrence for himself, but it does get a little worrying when nothing comes through.
Compel: Sens may know what's going to happen, but there are times he chooses not to say anything because he's either being lazy or being a jerk about it.
You move two zones for free in a conflict without rolling, instead of one, provided there are no situation aspects restricting movement.
+2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment.
Always a Way Out
+2 on Burglary rolls made to create an advantage whenever you’re trying to escape from a location.
You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
A quiet night in Glowtown takes an abrupt 180 due to sudden mossy overgrowths and renewed threats.
As per routine, Sens and Raksha come to open up shop and find they've got a couple of guests hanging about from the night before.
Much like cutting dress patterns, it's not hard for Varos to trace around the 'weirdness' Sens demonstrated some odd days ago.
An ordinary day of business is abruptly interrupted. Twice. The second time was unexpected.
Varos and his incidental tag-along go to finally confront someone who's had some unfortunate business ties.