“Bodies wear out to remind us they are temporary, and force us to spend more thought on our spirits”
Bard, Animal Wrangler
5 ft 9 in
A descendant of the very first Oracle cat Ruby was taken and raised from birth to be a Divine Oracle Cat. A priest dedicated to the triumvirate of Gods that rule the Jaguar City of Omagua. She's left everyone and everything she knows and her places as one of the most respected and revered in her home city to serve her gods by collecting information about the cities and peoples beyond their boundaries. One of several sent on such missions, Ruby's destination is Vesper and her cover is that of a traveling bard and experienced animal handler since her gifts are well suited to both.
Intrepid Divine Oracle Cat Bard
A fearless wanderer spy of the feline persuasion and musical inclination.
Invoke: Using her status as a dancer, musician, and story-teller to earn room and board and/or as a cover and chance to observe and learn about the new people and cities she's traveled to. Proving her skill, experience and mastery over animals to earn a spot in caravans or with groups of travelers or adventurers.
Compel: Compel: Entertainers are popular, watched, sought ought and easily recognized. Ruby's feline appearance is hard to disguise. This is likely to be a problem during the times she's in a hurry, wishes to remain anonymous, hide, or performs secretive or mysterious acts that she refuses to explain. Her real goals may sometimes be hindered, slowed or stopped.
Who is she really? Whom or what does she serve?
Invoke: Invoke: Who she serves and why she's here are the two things she is forbidden from ever openly admitting to. Her mysterious actions and reason for doing things can't always be passed off as "because cat"
Compel: Compel: She is a foreign spy in an alien city or vice versa and keeping her secret while remaining true to her nature and Gods will be difficult if not impossible.
What do you believe?
Invoke: Nearly four decades of dedication and training in the service of her gods has insured her faith in them and absolute almost fanatical loyalty. It's also given her powers and abilities beyond the average oracle cat.
Compel: ...Nearly four decades of dedication and training in the service of her gods has insured her faith in them and absolute almost fanatical loyalty. Other gods and those who dislike her own are a thing and one she isn't like to deal with well.
Minor Gateway: Dimensional Being (Cost 2) (Requires a high concept including the characters alien or supernatural nature)
Not everything that comes through the rifts is a powerhouse ready to punch the first combat robot it sees. In fact not everything strange and different is even from the rifts. Science twists the forms of animals and gifts them with sapience, trans-dimensional slavers make ‘modifications’ to their stock to increase their value and yes the rifts do dump quite a wide variety of oddities onto the land. Some of these creatures are more powerful than human beings. Some of them are simply different. You are one such being.
ou gain armor 6, an extra mild physical consequence slot and your normal physical stress track is replaced with the following: 2x 1, 2x 2, 1x 3, 1x 4, 1x 5. Your fight attacks are weapon 1 due to natural weapons or great strength. You gain +2 to overcome actions using raw strength.
Greater Healing (Cost 2)
You recover from physical consequences in half the usual time and may begin their recovery without any justification. Once per conflict you may roll physique and clear that amount of physical stress from your track.
+2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment.
You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
+2 to Rapport when you’re delivering an inspiring speech in front of a crowd. (If there are named NPCs or PCs in the scene, you may target them all simultaneously with one roll rather than dividing up your shifts.)
Major Gateway: Psychic (Requires a high concept mentioning the character’s psychic nature) (Cost 1) Sensitive
Your mind tilts in a particular way. It limits the things you can do, but what you know you’re quite good at. Select either the Physical, Sensitive or Healing theme. You may only select psychic disciplines from that theme or the unthemed list, but may re-roll the first failed will roll for that theme in a scene. Choose three psychic disciplines, two of which must come from your selected theme.
There’s a lot that can be accomplished by manipulating a body’s natural healing abilities and psychics learn how to cultivate these beneficial biological rhythms in both themselves and others. A moments’ concentration can send the sleepless into gentle sleep or deaden the pain of illness or injury. More advanced applications can considerably speed up the body’s natural healing or even – with great effort – turbocharge it, causing injuries to knit together in minutes instead of weeks. Special Note: This Discipline is capable of healing stress and mild or moderate injury related consequences. See notes on Psychic Recovery and Psychic Healing in the psychic abilities rules.
The ability of one mind to touch another is a powerful one and nowhere is that more directly expressed than in the telepathic gifts. At its base level this is the ability to touch and influence the conscious minds of others. The most basic expression of this talent is mindspeak, allowing one or more minds to communicate to one another with mere thoughts. From there telepaths learn to influence others thoughts in ways both subtle and direct: planting ‘suggestions’, broadcasting a simple thought that says ‘you don’t see me’ or even outright attempting to take over someone’s body. Reading others thoughts as they become hostile, or even as they form the intent to attack can also give a telepath some major advantages. Perhaps the deepest and most complete form of telepathic link is the ‘mind bond’, a form of communication that lays both sides completely bare to the other. Perhaps understandably, it’s not often attempted.
Empathy is quite simply the ability to sense emotions from others and transmit them back. Some view it as a lesser form of telepathy, though experts more often describe it as telepathy to those parts of the mind that don’t think with words and ideas. Empaths are capable of reaching out to determine someone’s emotional state and with some effort capable of influencing it as well, turning raging anger into sanguine calm or driving men to unreasoning fear.
The mind sees what the eyes do not, and to be honest there’s a lot the eyes miss. Psychics versed in ESP can sense the presence of other psychics, of magic, of supernatural evil, of tears in the fabric of reality. They can sense the passage of time down to the nanosecond. They can see auras and creatures that have been made invisible by mystical or psychic means. Some are even capable of projecting their senses out of their bodies and seeing all around themselves at once.
Mental Defense (0)
Control of the mind is absolutely essential to a psychic and this is nowhere more true than when danger rears its head. Some times the best thing or the only thing that can be done to fortify the mind is to suppress any feelings of fear. Against more esoteric threats, psychics can shield themselves and their companions from having their mental and metaphysical energies harvested by those creatures – such as psi-stalkers – who feed on them. Finally, against mental intrusion psychics can engage their ultimate defense: closing themselves or their companions off. This utterly prevents the use of any psychic power at all, but also prevents any intrusion into the closed off minds.
An unusual aerial display and a sudden summons to meet with Kailastia make for an interesting afternoon.
Despite a bit of a rough start, Elpida finds herself interested in the new feline face that she and Kaji make the acquaintance of.