I'd rather be doing anything else, but this!
Taniguchi Family Estate Manager
Natsuki is the granddaughter, from the second marriage, of a Dogwood Knight. A marriage that brought dishonour on the family and caused the family to have their lands taken from them. Natsuki's grandmother was an Elfen D-Bee and those things are just simply not done in Dogwood.
Eventually, though, thanks to her uncles' hard work, the family's lands were restored.
Growing up in Dogwood as a mongrel D-Bee, life wasn't easy for the woman. Dogwood society is rather rigid, after all, and she not only was a mongrel, she was a mongrel D-Bee as well. With little other prospects, Natsuki was trained in business management but the part Elf also had a love for music and art. Whilst she excelled at her 'formal' studies, she also spent years learning to play musical instruments, including the Shamisen, and painting.
Being part Elf, Natsuki has a lot of charisma and ... shall we say a string of liaisons behind her, much to the displeasure of the family.
Lady Zelda is now the head of the Taniguchi Family but she would much rather be patrolling the edges of the Western Marshes, stomping around in that antique 'Puma' chassis of hers. She needs someone to administer the estates and who better than Natsuki? Installed as the Taniguchi Factor, Natsuki oversees the Estate management in her cousins absence.
She's not too happy about that and tensions sometimes run high between the two cousins.
Mongrel Faerie Granddaughter of a Dogwood Knight
Natsuki's grandfather, a Dogwood Knight, has bought shame on their house by falling in love with, marrying and having a child with a D-Bee. After leaving his first wife for the new woman. With little prospects within the Dogwood Nobility, Natsuki has been relegated to managing the family estate.
Invoke: For her position as the granddaughter of a Dogwood Knight. Use her position as caretaker of the family estates
Compel: When the duties and responsibilities of estate management become an issue.
A Scandal and D-Bee in Dogwood
It's a double whammy really. The scandal her grandfather bought on the family by leaving his wife and marrying a D-Bee. And being a partial D-Bee herself. Dogwoods residents rarely look favourably on Natsuki, when they remember what she is.
Invoke: To get people to forget, or not realise, that she's part D-Bee or forget the scandal.
Compel: When being a D-Bee is an impediment to her.
Caretaker of The Estate
With her cousin, Lady Zelda Taniguchi, being a robot jock and stomping around their section of the Western front, someone has to manage the estate. That's Natsuki's job. And she's damn good at it. But that doesn't mean she likes it - at least not all the time. Sometimes, it would be nice to be able to go stomping around in a big robot for herself! Or something.
Invoke: For matters regarding the management of the family estate
Compel: When Lady Taniguchi insists on meddling or "helping" to manage the Estate. When the responsibilities of the estate override other things that Mariko wants to, or needs to, do
Charisma Can Be It's Own Reward
Being part elf, Natsuki has a high degree of charisma. Whilst this is useful in negotiations, it also means that she has a string of ... liaisons ... in her past. And her future. If only to annoy her cousin, of course.
Invoke: In negotiations or social situations to confer an advantage to the Taniguchi Family or Natsuki herself.
Compel: For a 'liaison' to appear at the wrong time; or for a business colleague to be mistaken as a 'liaison'.
Gift of the Gab
Natsuki is a lover not a fighter – at least that’s what the rumours say. Her weapon isn’t a gun or lascannon, it’s words. Sharp words or sweet words, it doesn’t matter – she can generally apply them to best effect. Maybe it’s her Fae heritage that helps that.
Invoke: When a stirring oration is required or when someone really needs to be put in their place – politely.
Compel: When she finds herself tongue tied or simply bested by a verbal opponent.
Racial Quirk: Gift of Tongues (1)
Due to your Fae blood, you may learn any language quickly. With the source of the language readily available, it only takes you days to learn it. You will get the rudimentary basics right off the bat.
Racial Quirk: Charisma of the Fae (1)
Your Fae ancestors are a charismatic lot and you've inherited some of it. You gain +2 to Contacts and Rapport rolls whenever you can interact personally with your target for long enough to charm them - at least a few minutes.
Inhuman Senses (1)
Eyesight and hearing are enhanced. +2 to Notice and Investigate rolls.
Hard Boiled (1)
You can choose to ignore a mild or moderate consequence for the duration of the scene. It can’t be compelled against you or invoked by your enemies. At the end of the scene it comes back worse, though; if it was a mild consequence it becomes a moderate consequence, and if it was already moderate, it becomes severe.
+2 to Will to defend against Provoke attacks specifically related to intimidation and fear.
I've Read about That! (1)
You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
Add a +2 to Will to defend against attempts to charm or seduce
In the aftermath of another pitted battle against demons, Jericho, Natsuki and Baldur make a disturbing discovery.
Giant mecha-pumas don't understand party protocol.
Gabrielle thinks she's found the key to finding the countermeasure and makes a request of Natsuki that's not received well.
Finding Natuski at sword practice with one of his CorSec, Jericho takes over the lesson.
Preparations for the ball continue and Gabrielle brings news that they might know how to find the countermeasure
Jericho receives a challenge from Lord Michaels.
Jericho and Natsuki retreat to her cabin in the moutains for the night where Natsuki reveals her fears about becoming a bot pilot.
Natsuki finds out that Lord Greg Davidson has passed, leaving her search for a countermeasure in a precarious place.
Debriefing and relaxing after the Harvest Ball, Jericho and Natsuki make plans
The Saltzpyre siblings arrive at the Factory to being their training
An entire facility of some sort has just appeared seemingly nowhere and onto the Taniguchi's front lawn. Jericho, Natsuki, Stella and Baldur head in to investigate.
Jericho gets a surprise visitor ...
Thaddeus Saltzpyre, Duke of the North, has an interesting request for Jericho. Jericho has a counter offer that leaves Natsu curious.
With the Duke settled, Natsuki and Jericho take some time to debrief.
Natsuki is summoned to speak with Countess Lorna Crowley.
A communications comes into the Trent Factory - for Natsu.
Following the trail to the next Psi-Stalker settlements, what Jericho and Natsuki find is ... unnerving.
Jericho and Natsuki strike out with the psi-stalkers to investigate what is going in the mountains.
Jericho asks for some assistance with the new Puma. The results are unexpected.
Jericho has been working on the disabled Puma. Now he needs help - only help that Stella can provide.
Preparations for the annual Tournament in Dogwood are abruptly disrupted by Stella's unwanted scrap buddy, not only compromising the technically enhanced, but calling a certain Puma's attention...
Accompanying an unusual entourage into town, Natsuki looks into hiring some help in protecting caravans up North from supposed bandits.
Jericho and Natsuki pay Varos a visit to update him on things in Dogwood and speak of potential promising business.
Seeking to make amends, Natsuki speaks with Gabrielle. The conversation does not go as she expected.
As she'd said, Natsuki's set up a meeting for Jericho and the others and the Crown Prince to warn him of the potential danger he's in, and to work on getting ahead of the Baronet.
Things have been busy at the Trent Factory, and Jericho calls Natsuki and Varos over to discuss his most latest findings regarding his father's next move.
A letter from Connor Trent comes for Natsu. The letter itself contains a spell - one that has Natsu playing the 'fairy princess' to Jericho's 'dark knight'. Spoiler: It doesn't end well for Connor.
An attempt on The Factory to recover Natsu reveals some chilling information
Natsuki goes to visit Guild House Tresmense
A group of Jericho's people defect from Connor
With Natsuki back in Dogwood and Jericho currently at the Taniguchi manor, Varos comes to make his report to them concerning his findings at the Trent Facility. As a bonus, he gets to meet Natsu's grandmother.
Natsuki receives a visitor at the Restorium ... and discusses when she can return home.
Natsuki's held in the Restorium and Dogwood Agents of the Crown decide it's time to remove the creature that's corrupted her.
Natsuki's in town again for specific reasons, Varos has invited her for a specific purpose, and surprise guests from Dogwood have a specific duty.
With the drive recovered from Jericho, Natsu returns 'home' to Connor and receives a ... proposal.
IC date: December 05, 2410 | Cast: Natsuki Taniguchi
Now that he's corrupted her, Connor sends Natsuki to retrieve information from Jericho.
Natsu's contact has managed to restore enough of the book she gave them. The answers ... might be helpful.
Varos pays a visit to Natsuki in Dogwood to check up on her after the incident at the mines.
The open rift in Natsuki's acquired mines is finally to be sealed, but at what risk?
A visit to the Duke of the North brings some valuable information to Natsuki and Jericho.
A tour of the Trent Factory in Dogwood Proper ends up with an unexpected consequence.
Varos introduces Megana to Natsuki to discuss business.
Connor Trent continues his attention to Natsuki and the part-elf is left feeling very confused
A day at the races
A dinner date with Connor Trent doesn't go as Natsuki planned. It seems, the tables are flipped on her.
Gabrielle has information for Natsuki - that she delivers in satorial elegance
Natsuki drops by to check up on a commission from Varos, and to ask a favor.
Jericho goes over his further findings regarding the data spill the robo-Puma delivered to Stella and Baldur. The location of origin looks a bit shifty...
Natsuki seeks Jericho out after meeting Anna and makes a startling request
A renowned designer from Dogwood seeks the partnership of Varos and Natsuki in her latest fashion endeavor. But is such truly her intention?
After meeting yet again with Connor, Natsuki seeks Jericho out to find out how he feels about certain things ... it's not a comfortable discussion.
Connor and his people start their audit on the Taniguchi equipment with some leading questions posed.
After meeting with Connor in Vesper, Natsuki heads to The Factory to speak to Jericho.
Natsu starts negotiations with Guild House Geerson and shares her findings from the Royal Archives.
Jericho proves his ability with a blade for a bet, and takes on Natsuki and Baldur for a two-on-one.
Jericho requests use of the Taniguchi maintenance bays and the pair review the data Stella's piece of tin uploaded to the computers.
Natsuki has found information on the Puma's. It's not much and it raises even more questions.
Natsuki is summoned to lunch with the Trent siblings ... who have considered her offer.
Baldur stops by the Taniguchi manor to touch base with Natsuki after things have hopefully quieted down a little from a busy month.
Natsuki and Jericho have lunch in Dogwood and Natsuki mentions the investigation into Guild House Trent.
A bungled delivery to the Taniguchi Manor ends up with a truck hijack.
So much for a pleasant shopping day at the mall. Natsuki's stalker takes a more direct approach and meets things head-on.
Natsuki shares her impression of Jericho's Fathers visit. Jericho gifts Natsuki with a book - on pumas.
A meeting with Psi-Stalkers is interrupted ... by ... surprise, surprise ... Demons
Someone's messing around with harvesters in the Taniguchi farmlands. ...not the soul kind.
Natsuki shares a bit about the problems with her admirer and Baldur shares a bit about his less than glamorous past.
Maddy gets more marching orders from Natsuki
Natsu heads out to see Jericho again to make plans so they can ... pull the trigger on Jarvin.
Two old soldiers come to the Taniguchis looking for work... and hats. They already have a heart and some courage. Maybe it's the brain they're missing...
Natsuki gets a message to meet with one of her Holders about the work Jericho wants to do. The pair are ambushed.
One of the Guild House Trent actuaries comes visiting Natsuki.
Natsuki and Jericho pay Varos another visit to discuss their findings regarding everyone's favorite stalker, as well as propose a strategy to help shut down Jarvin's resources.
Armed with a name as dropped by one of the hapless Red Band gang members, Varos seeks out one of his more colorful contacts for information and advice in this game he's become caught up in. (Emits by Jericho and Natsuki)
Pressure needs to be applied to Guild House Corrino to sell the Lucky Strike Mine ... a Gala is just the place to do it.
Natsuki takes her car for a test drive and discusses issues with Jericho.
One of the Guild House Trent caravans is attacked on Taniguchi lands. After responding in force, Jericho and Natsuki do some investigation.
A tail tries to deliver a pointed message to Natsuki. Jericho intervenes.
Yet more trouble finds its way to Varos' clothing shop due to Natsuki's obsessive stalker, however the tables are turned and the threat becomes threatened.
'Market Day' in Dogwood sees a trade delegation from Vesper come in with someone that Natsuki would like to speak tom.
Keeping watch over Greywall, a newcomer and ... something attacks. (Emits by Jericho and Natsuki)
Dogwood's dynamic duo decide to do a bit of baiting with a certain mine's CEO with the help of a conveniently crafty clothier.
Natsuki works quickly to gather information on the owners of the Lucky Strike Mine. She and Jericho talk tactics.
Javins artwork has been delivered. Jericho and his auditors arrive to analyse it.
Maddy arrives at Greywall whilst the villagers are harvesting. Turns out her timing is impeccable. Pity about her choice of music.
A visit to an Art Exhibition brings Natsuki and Jericho face to face with their potential stalker. Maybe. They certainly bait the bear enough to find out ...
An explosion on one of the Taniguichi holdings has people responding.
Back in Goulet Fine Pens and Paper Natsuki, along with Jericho, meet with the enthusiasts and pick up a lead.
When an Estate Manager from a Noble House and a Guild House Factor turn up in a Dogwood Tavern, you can be sure they mean business.
A long shot puts Jericho in the medical facility at The Factory
Stella goes looking for two great drivers to get some advice and finds them. (Emits by Natsuki and Jericho)
Natsuki strikes out on her own investigation into her stalker.
Jericho and Gabrielle pay Natsuki a visit ... and information comes to light about the letters that have been received.
Visiting Dogwood - for different reason, Jericho and Natsuki catch up ... and Jericho receives a message.
A visit to a tailors in Vesper results in a fragrant message being delivered to the Dogwood visitors.
Cyber-Doctor Cassian Tolliver pays a visit to his friend, Natsuki, in House Taniguchi after recovering from an 'accident' that turned him into the cyborg he is today. Both have a great deal to share regarding current affairs in Dogwood and beyond...
A follow up after the incident at Jericho's Factory leaves some questions unanswered.
Stella receives a visit from her favourite Agent of the Crown who exerts some gentle pressure on the woman.
An equipment failure in the newly relocated Guild House Trent Factory has Jericho thinking.
Wraith returns to Dogwood to find Natsuki and provide an update. Maddy goes looking work at Guild House Trent
A demon incursion on the borders of the Western Marches have plans being made
A routine stop-over at a garage between Vesper and Dogwood turns into a very bad day for a couple of travellers...
People meet up outside of Dunham Designs and organize work opportunities.
It's that time of the month - time to review the Estate accounts. Zelda and Natsuki catch up and receive an interesting visitor