I'd rather be doing anything else, but this!
Taniguchi Family Estate Manager
Natsuki is the granddaughter, from the second marriage, of a Dogwood Knight. A marriage that brought dishonour on the family and caused the family to have their lands taken from them. Natsuki's grandmother was an Elfen D-Bee and those things are just simply not done in Dogwood.
Eventually, though, thanks to her uncles' hard work, the family's lands were restored.
Growing up in Dogwood as a mongrel D-Bee, life wasn't easy for the woman. Dogwood society is rather rigid, after all, and she not only was a mongrel, she was a mongrel D-Bee as well. With little other prospects, Natsuki was trained in business management but the part Elf also had a love for music and art. Whilst she excelled at her 'formal' studies, she also spent years learning to play musical instruments, including the Shamisen, and painting.
Being part Elf, Natsuki has a lot of charisma and ... shall we say a string of liaisons behind her, much to the displeasure of the family.
Lady Zelda is now the head of the Taniguchi Family but she would much rather be patrolling the edges of the Western Marshes, stomping around in that antique 'Puma' chassis of hers. She needs someone to administer the estates and who better than Natsuki? Installed as the Taniguchi Factor, Natsuki oversees the Estate management in her cousins absence.
She's not too happy about that and tensions sometimes run high between the two cousins.
Mongrel Faerie Granddaughter of a Dogwood Knight
Natsuki's grandfather, a Dogwood Knight, has bought shame on their house by falling in love with, marrying and having a child with a D-Bee. After leaving his first wife for the new woman. With little prospects within the Dogwood Nobility, Natsuki has been relegated to managing the family estate.
Invoke: For her position as the granddaughter of a Dogwood Knight. Use her position as caretaker of the family estates
Compel: When the duties and responsibilities of estate management become an issue.
A Scandal and D-Bee in Dogwood
It's a double whammy really. The scandal her grandfather bought on the family by leaving his wife and marrying a D-Bee. And being a partial D-Bee herself. Dogwoods residents rarely look favourably on Natsuki, when they remember what she is.
Invoke: To get people to forget, or not realise, that she's part D-Bee or forget the scandal.
Compel: When being a D-Bee is an impediment to her.
Caretaker of The Estate
With her cousin, Lady Zelda Taniguchi, being a robot jock and stomping around their section of the Western front, someone has to manage the estate. That's Natsuki's job. And she's damn good at it. But that doesn't mean she likes it - at least not all the time. Sometimes, it would be nice to be able to go stomping around in a big robot for herself! Or something.
Invoke: For matters regarding the management of the family estate
Compel: When Lady Taniguchi insists on meddling or "helping" to manage the Estate. When the responsibilities of the estate override other things that Mariko wants to, or needs to, do
Charisma Can Be It's Own Reward
Being part elf, Natsuki has a high degree of charisma. Whilst this is useful in negotiations, it also means that she has a string of ... liaisons ... in her past. And her future. If only to annoy her cousin, of course.
Invoke: In negotiations or social situations to confer an advantage to the Taniguchi Family or Natsuki herself.
Compel: For a 'liaison' to appear at the wrong time; or for a business colleague to be mistaken as a 'liaison'.
Gift of the Gab
Natsuki is a lover not a fighter – at least that’s what the rumours say. Her weapon isn’t a gun or lascannon, it’s words. Sharp words or sweet words, it doesn’t matter – she can generally apply them to best effect. Maybe it’s her Fae heritage that helps that.
Invoke: When a stirring oration is required or when someone really needs to be put in their place – politely.
Compel: When she finds herself tongue tied or simply bested by a verbal opponent.
Racial Quirk: Gift of Tongues (1)
Due to your Fae blood, you may learn any language quickly. With the source of the language readily available, it only takes you days to learn it. You will get the rudimentary basics right off the bat.
Racial Quirk: Charisma of the Fae (1)
Your Fae ancestors are a charismatic lot and you've inherited some of it. You gain +2 to Contacts and Rapport rolls whenever you can interact personally with your target for long enough to charm them - at least a few minutes.
Inhuman Senses (1)
Eyesight and hearing are enhanced. +2 to Notice and Investigate rolls.
Hard Boiled (1)
You can choose to ignore a mild or moderate consequence for the duration of the scene. It can’t be compelled against you or invoked by your enemies. At the end of the scene it comes back worse, though; if it was a mild consequence it becomes a moderate consequence, and if it was already moderate, it becomes severe.
+2 to Will to defend against Provoke attacks specifically related to intimidation and fear.
I've Read about That! (1)
You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
Add a +2 to Will to defend against attempts to charm or seduce
Natsuki requests some help from her clothier friend for a new wardrobe. Now what could the occasion be?
With an invite out to dinner with the charming Baronet of Guild House Trent, Natsu goes on the attack. Pity she ends up caught in her own trap.
Varos pays a visit to Natsuki in Dogwood to check up on her after the incident at the mines.
Natsuki has spent time in the Queen Estelle Augmentative Hospital.
A visit to the Duke of the North brings some valuable information to Natsuki and Jericho.
Natsuki delivers some intelligence to Jericho, with some not so good news.
Varos introduces Megana to Natsuki to discuss business.
How does Jericho take the news that Natsuki is having second thoughts about spying on his father?
A day at the races
Anna Karenenova is at again - another meeting with Varos, this time with Double Trouble.
Gabrielle has information for Natsuki - that she delivers in satorial elegance
With a trip into the Appalachians looming, Natsuki seeks Jericho out to see if there isn't another way they can accomplish things.
Jericho goes over his further findings regarding the data spill the robo-Puma delivered to Stella and Baldur. The location of origin looks a bit shifty...
In the peacefulness of the gardens, Natsuki and Baldur take a walk to clear the air on some things.
A renowned designer from Dogwood seeks the partnership of Varos and Natsuki in her latest fashion endeavor. But is such truly her intention?
Following up on the matter of the wayward robotic puma, Jericho, Natsuki, Stella and Baldur attempt to draw it out so they can work out more to this puzzle.
Connor and his people start their audit on the Taniguchi equipment with some leading questions posed.
Natsu seeks Jericho out to discuss what his Father told her and work out a way forward.
After meeting with Connor in Vesper, Natsuki heads to The Factory to speak to Jericho.
Varos gets a visit by not only Natsuki Taniguchi, but Jericho's father, the Baronet Connor Trent. But what does the man really want, if not just a fancy new coat?
Jericho proves his ability with a blade for a bet, and takes on Natsuki and Baldur for a two-on-one.
Natsu's received contact from the Psi-Stalkers. They want to open a trade route with the House. She seeks advice from Guild House Trent
Natsuki has found information on the Puma's. It's not much and it raises even more questions.
Jericho makes some inquiries about a strange code that's been recently transmitted towards the Taniguchi lands.
Baldur stops by the Taniguchi manor to touch base with Natsuki after things have hopefully quieted down a little from a busy month.
Natsuki's been avoiding Jericho but when her car breaks down, that plan fails.
A bungled delivery to the Taniguchi Manor ends up with a truck hijack.
With Jarvin dealt with, Jericho and Natsu share that bottle of wine she promised.
Natsuki shares her impression of Jericho's Fathers visit. Jericho gifts Natsuki with a book - on pumas.
An unexpected visit from Baronet Trent with unexpected results
A meeting with Psi-Stalkers is interrupted ... by ... surprise, surprise ... Demons
There's a bit of a close call during another visitation Natsuki makes. Thankfully there's plenty of able bodies to prevent any worse.
Natsuki shares a bit about the problems with her admirer and Baldur shares a bit about his less than glamorous past.
An unidentified D-Bee trespasser prompts a response from Dogwood, and turns into a barbecue gathering.
Natsu heads out to see Jericho again to make plans so they can ... pull the trigger on Jarvin.
Natsuki and an Agent of the Crown decide to enlist in the services of certain individuals to investigate cause for growing concerns regarding the amassing Psi-Stalker tribes to the west.
Natsuki gets a message to meet with one of her Holders about the work Jericho wants to do. The pair are ambushed.
A floating set of ashcans and more consternation for Stella
Natsuki and Jericho pay Varos another visit to discuss their findings regarding everyone's favorite stalker, as well as propose a strategy to help shut down Jarvin's resources.
Armed with a name as dropped by one of the hapless Red Band gang members, Varos seeks out one of his more colorful contacts for information and advice in this game he's become caught up in. (Emits by Jericho and Natsuki)
Natsuki takes her car for a test drive and discusses issues with Jericho.
Natsuki gets her new car delivered and Stella has a surprise for everyone
A tail tries to deliver a pointed message to Natsuki. Jericho intervenes.
Jericho has news for Natsu ... about a Panther mech, or parts of it anyway.
'Market Day' in Dogwood sees a trade delegation from Vesper come in with someone that Natsuki would like to speak tom.
Maddy returns from Greywall and gets new marching orders. Stella gets a job and Varos gets bad news.
Keeping watch over Greywall, a newcomer and ... something attacks. (Emits by Jericho and Natsuki)
Maddy gives an update on what's been happening in Greywall.
Natsuki works quickly to gather information on the owners of the Lucky Strike Mine. She and Jericho talk tactics.
A day trip to Vesper to investigate the Lucky Strike Mine turns into desperate drive for their lives for Jericho and Natsuki.
Maddy arrives at Greywall whilst the villagers are harvesting. Turns out her timing is impeccable. Pity about her choice of music.
Natsuki, Jericho and Varos find out that even hired killers would rather not get mixed up in the business of obsessive stalkers.
An explosion on one of the Taniguichi holdings has people responding.
Greg seeks Natsuki out for a favour. She can't so no, anyway.
When an Estate Manager from a Noble House and a Guild House Factor turn up in a Dogwood Tavern, you can be sure they mean business.
With the rest of the Vesper miscreants sent on their way, Stella gets a personal meeting with the King and the Custodian of the City. (Emits by Jericho and Natsuki)
Stella goes looking for two great drivers to get some advice and finds them. (Emits by Natsuki and Jericho)
Jericho and Natsuki make some casual enquiries at Buy the Bye ... whilst a Druid decides to try out all the shiny weapons.
Jericho and Gabrielle pay Natsuki a visit ... and information comes to light about the letters that have been received.
Stella delivers the package that Greg gave her and has to wait for a response.
A visit to a tailors in Vesper results in a fragrant message being delivered to the Dogwood visitors.
Comtesse Lorna Crowley calls together mercernaries to help with the Demon incursions.
Cyber-Doctor Cassian Tolliver pays a visit to his friend, Natsuki, in House Taniguchi after recovering from an 'accident' that turned him into the cyborg he is today. Both have a great deal to share regarding current affairs in Dogwood and beyond...
A follow up after the incident at Jericho's Factory leaves some questions unanswered.
A big demon incursion has 'contractors' responding.
An equipment failure in the newly relocated Guild House Trent Factory has Jericho thinking.
A demon attack on the walls of Guild House Trents Factory reveals 'George'. Or at least, that's what Natsuki calls him.
A demon incursion on the borders of the Western Marches have plans being made
With a contract to review and information on the attack on the Taniguchi lands, Natsuki and Jericho catch up.
People meet up outside of Dunham Designs and organize work opportunities.
Another trip to the most likely location for the new Guild House Trents factory and Zelda decides to up the stakes in the negotions - to both Jerichos and Natsuki's discomfit.