Nadia Lee Mercier
Nadia didn't lead a charmed life, even though she was born in a magic of a moment in between Theodore Mercier Sr. and a woman within his camp, Belina. She was unplanned, and unexpected to the both of them, she wasn't wanted like most would hold their children.
But she came, she was there, and another problem to be dealt with as they continually moved through towns. Searching for a quiet way to live and raise the child that barely even sparked their interests. Much like her older brother, her powers manifested when she was young, during a dream, a nightmare that sent her to the astral world, allowing her to soar and fly high, even above her body and over her house to watch the horizon and the stars.
It was there that she saw the fleeing form of her mother. Perhaps she knew that her child with this strange man would be different, and she thought better to not find out.
When she awoke the next morning, her father told her of all that transpired. And when she stated her knowledge of it, he all but ignored her. It was something that he didn't want to talk about, but it did bring memories of his own son that he gave up just to save his life.
From then on, her father taught her the importance of hiding. One that she didn't appreciate. Time and time again, they moved through cities due to his own paranoia; and this is how he showed his love. Keep her hidden, out of sight. Tell tall tales of Theodore jr. Her brother, the hero.
Nadia blossomed into a lovely young woman. A young woman who, in the quiet of the night, visited camps in order to fill the supply that was dwindling due to sparsity sake. There were a few times when she nearly did get caught, but she abused her gifts in such a way that it would ensure that it would never reach back to her father.
But she was only sixteen when she finally had enough. When she finally decided to leave. She left when her father was sleeping with just a bag and clothes upon her back, and a small locket that she had stolen from him with a picture of young Theodore and his mother. That would be the only proof that she had of her brothers existence.
Though, Nadia was full of luck! No too sooner that she left the care of her father, the wars began. It took everything for her to run, to avoid the fight, to avoid being killed, becoming reckless in her thieving, pure survival instincts kicking in. She had to run, she had to evade, she had to fight. She had to sleep in the muck and the filth, and she had to find the happy spots where she could.
And that year and a half was the worst time of her life, but it was too late to go back.
The wars ending were a godsend, but Nadia was still in a bad place. She had stolen something from someone, or possibly stolen from that same person or organization one too many times to become hunted herself. In essence, she really doesn't know why they are after her. She's dodged too many close calls and escaped with her life, and never once stopped to pinpoint why.
All this served to do was amp up the search for her brother. If he was the fabled hero that their father believed them to be, she was going to find him and convince him to save her life.
Generalist Psychic Sneak-thief
She's a hidden psychic, a generalist sneak thief who learned the ways of survival from her father, who ran away to search for her brother. Oh, and someones trying to kill her.
Invoke: If it ain't pinned down and she needs it? She'll take it. The girl lives to survive and looks out for numero uno.
Compel: Getting caught has it's drawbacks, being hunted does as well. Any of these things come into play? Things go haywire!
Life Ain't Easy!
Imagine being told most of your life the stories of your brother and feeling you'll never measure up? Eventually, you get tired of it. Oh, and thieving rules/sucks at the same time!
Invoke: Any word or sightings of Theodore Mercier Jr, she'll follow. Anything worth her weight in gold to steal, she'll steal it. Anything to stay safe? She'll do it.
Compel: She'll try to get it if she can't have it. It'll lead to interesting things. And no comparing her to Teddy!
At the end of the day, Nadia just wants to feel and be loved, something that was missed when she was a child growing up. She was essentially abandoned, first by her mother walking out, then by her father not giving a damn and only living in the memory of the past. She never experienced that familial love, or any sort of love at all.
Invoke: Any sort of feeling where she could belong is invoked here. Family, friends, togetherness. Some place where she truly fits if she even realizes that being as she was? There's no shame in that.
Compel: But there is a bit of shame, pointing out that she's a loner, that she essentially has no family, that she has no one to lean on or trust. It makes for a hard and not too long lived life, Nadia does figure that once they catch up with her? No one will miss her.
Always a Way Out
2 on Burglary rolls made to create an advantage whenever you’re trying to escape from a location.
+2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment.
Major Psychic: Generalist
Astral Arts, Telepathy, Telekinetics
The Astral Arts are a set of related psychic abilities that deal with the Astral Self, the Astral Plane and it’s denizens. The Astral Self is invisible to any who can’t perceive the invisible, so it’s handy for things like spying and quiet communication or interacting with spiritual beings. Students of the Astral Arts also learn to enter the astral realm and even cast their perceptions through it to see far off places. As a side benefit they also learn to manipulate ectoplasm, the malleable ‘matter’ of that plane, using it as an extra set of hands or even coating themselves with it and shaping it to alter their appearance.
The ability of one mind to touch another is a powerful one and nowhere is that more directly expressed than in the telepathic gifts. At its base level this is the ability to touch and influence the conscious minds of others. The most basic expression of this talent is mindspeak, allowing one or more minds to communicate to one another with mere thoughts. From there telepaths learn to influence others thoughts in ways both subtle and direct: planting ‘suggestions’, broadcasting a simple thought that says ‘you don’t see me’ or even outright attempting to take over someone’s body. Reading others thoughts as they become hostile, or even as they form the intent to attack can also give a telepath some major advantages. Perhaps the deepest and most complete form of telepathic link is the ‘mind bond’, a form of communication that lays both sides completely bare to the other. Perhaps understandably, it’s not often attempted.
Telekinetics is the study of turning the will into pure force and for as simple as that sounds it has a lot of application. ‘Arms reach’ becomes an antiquated notion for telekinetics. If they can see it, they can affect it (or at least try). Pushing, pulling, lifting, levitating. All of that is simple. Some psychics can take it to an extreme, using their mind to accelerate small objects like a firearm, or a railgun. Others learn to put up walls and fields of pure force, blocking things out or holding them up.
A rare and unusual ability, Psi Ghosts can cause their bodies to become insubstantial and pass through physical barriers. Walls, laser fences and the like are no obstacle. Detection means that rely on a physical body crossing them – trip wires, pressure plates and similar – do nothing. The psi ghost can be seen, and any arcane or psychic barriers still prove formidable but otherwise they go where they will.
Ted takes Meg and Nadia fishing. Nadia learns something about bait. Teddy shows what blushing is really like. Someone gets very wet. And... apparently worms don't taste that bad...
Nadia finally reaches out to Ragabash to tell him the good news. Or bad news, it's all a matter of perception.
Ser Ted Mercier goes to Dogwood to free his sister, Nadia "Shadow" Mercier, from servitude...
The Mercier siblings reunite... but not in the manner Ted had been expecting...
Ragabash finally delivers the bounty to Holi Inn. Goods are exchanged and past fears realized.
Time to rest during their travels to Dogwood; Nadia strikes a deal with a Bounty Hunter that could possibly end in her death.
A young runner enters Gran's Bed & Breakfast, heedless of the Wind, feeling alone on the Earth -- where she meets a Speaker for the Earth and Sky, who shows her otherwise.
After escaping from Teddy, Nadia runs into Slaine and Aiden on the road to anywhere but where she is.
Sir Teddy Mercier and Sir Locke Blackthorne come for repairs and potential upgrades for their mighty steeds, Stella gets scouted for work, and Maddy yearns for...ice cream?
What starts out as a simple 'meet & greet' in Dogwood, turns into the beginnings of a rivalry between a Cyber-Night, his ward and a bounty hunter - who end up pursuing the same thief for different reasons... in a city where magicks and psi talents are highly frowned upon...