Nicky Newton was born to a pair of loving parents, two very different people who none the less made for a wonderful family. Nicky's father was a magician of some power who had cast his own career aside so that his wife, a scientist of startling intelligence, could follow her own. As the head of Cybernetic Interfacing for the noble family Graves in Dogwood, she was a star employee, keeping the family and thier business interests far ahead of their competitors. While not wealthy themselves, the Newtons were treated as prized possessions, given almost anything they asked for.
But nothing stays perfect for long. A few short years after he was born, Nicky's father passed, a virulent aggresive form of cancer that nothing could halt. In her grief his mother threw herself into her work with renewed vigor and Nicky was left to his own devices. It was here he discovered something about himself, his parents had gifted him with a measure of each of their unique talents. He was a bright boy, years ahead of his peers, and hidden inside him was Power. His mother did for him what she could, finding his affinity for engineering and fostering it, but there was nothing she could teach him about magic. He never quite learned how to harness it the way his father did, through spells and rituals, and instead he found new ways to pour the Power into his creations, bridging the gap between his parents. It was a somewhat disturbing if exciting turn of events.
Then it all came crashing down. His mother discovered something, made some new scientific leap, something no one else had ever done, and it scared the family Graves' matriarch. Sending her heir to shut down the laboratory and relocate the scientists she made the mistake of not choosing her words carefully enough. Her spawn, a somewhat infamous sadist and borderline sociopath, took 'take care of it' to mean a more permanent solution then his mother intended. He and a few of his lick spittles torn into the lab in filigreed armor, carrying fancy golden polished weapons of destruction. Nicky, there as he always was after school, was first hand witness to his mother's body being torn apart in a torrent of flashing lights and golden fire. There was fire and smoke so thick it was like being underwater. He tried to escape, crawling and fleeing, but advanced optics aren't so easily fooled and the last time Nicky saw his right arm was bathed in a golden light as the flesh simply cooked off of it. He woke up days later, hidden away in the cellar of a family friend. His arm was gone, replaced with a cheap but well made cybernetic replacement.
He spent an entire year in grief, learning to live with the new arm, trying to find out what had happened. But no one knew, or no one would talk. The lab was said to have been blown up in an accident, carelessness on the part of the lab's chief scientist, his mother. There were no survivors people said, which is a shame, she had a son you know, died in the flames too.
He took the hint.
He set out for Vesper in the dead of night with food and supplies stolen from the cellar of the friends that had been hiding him. Nicky Newton really was dead.
Six months later Leo Euclid arrived in Vesper, one armed and half starved, he arrived on the streets with all the grace and fervor of a feral dog. People don't keep much in the way or records here, but there are a few whispered stories of the sorts of thing the one armed boy was capable of, and not just with his magic. By the time he was tamed he'd worked himself a niche in the underworld, making useful if not pretty items for those who could pay. This made him a popular if somewhat worrisome character. He never showed any desire to climb any ladders however, nor did he ever treat anyone with anything but respect... which is not the same as kindness. By the time he opened his own little shop in a dark alley in a shit part of town, he'd earned enough respect in his own right for everyone to treat him like one of the Right People. It was a reputation that took five years to cement.
He was seventeen.
Almost 30 now he's a well known established man in town with a shop in a nice middle class part of Vesper. Not rich, but not poor, his work is known to be quality and no nonsence. Clean, efficient, and costly, but ultimately worth the price. Somewhere in the interveaning years he seems to have grown a new arm to replace his missing one. A few glimpses caught of it say it's some sort of machine like thing, brass or gold or copper, reports vary, others say it's just bone, glowing with the fires of hell. Most people aren't stupid enough to ask, and he's kind enough to more or less keep it covered so no one feels obliged to make a point of it.
Civilization. Ain't it grand?
Leo is a well known if somewhat mysterious weaponsmith. His business has been around for a few years and he’s known for being one very creative smith when it comes to making things that kill other things. But being known isn’t always something you want when you’re in hiding.
Invoke: When making or using TW based weaponry
Compel: When his reputation draws attention he doesn’t want.
Digging Countless Graves
Leo hates the family Graves. HATES. This hatred, over his years on the streets and working his way up to respectable merchant, has bled over to cover most, if not all, of aristocracy.
Invoke: He has grown skilled at dealing with aristos… one way or another.
Compel: When he has a chance to hurt, insult, or otherwise complicate anything to do with members of the aristocracy. Especially the Graves family.
Buy The Bye
Leo runs a shop. He carries all manner of weaponry, but he specializes in custom made gear, made by him in fact. He’s good, he’s getting better, and word is starting to spread.
Invoke: A regular source of income, Leo can Invoke this aspect to get a bonus to his Resources skill. He also knows people and people know him, giving him a bonus to Contacts that he’s sold to or bought things from in the past.
Compel: When Leo needs to take care of his shop or put on his ‘customer face’ when he’d rather be doing something else. Or telling said customer what he thinks of them.
Red Right Hand
It was years in the making but Leo’s right arm is a Working of his own devising. A brass skeleton covered in runes and housing a spirit of fire, it is a tool and a weapon in equal portions. It also serves as none to subtle reminder of his purpose.
Invoke: In combat or crafting he can gain bonuses as the hand can melt/burn things it touches.
Compel: There is a living thing trapped inside the arm… it’s occasionally moody. It’s obvious magical nature can make people uncomfortable.
Mystic Arts (Techno Wizard) (1)
Purviews: Ley Line Travel, Arcane Fundamentals, Elementalism: Fire
Arcane Fundamentals (0)
For those schools of magic that deal in study and learning – which is most of them – this Purview is often the first a new mage is taught. It’s a pretty mixed lot in general. Basic energy manipulation, basic armor spells, basic telekinesis, basic countermagic. The key word in there is ‘basic’. These are all things that are either relatively easy to teach neophyetes or essential to their future success and survival. As a rule, they tend to scale fairly well as a mage grows in knowledge. Very few people ever regret learning the fundamentals.
Arcane Mastery: TW Weaponry (1)
+2 Arcana when making TW weaponry
TW Forgefire Arm (2)
+2 to crafts when working with metals, weapon 2 attack when fighting ‘unarmed’ with it. Powered by a bound fire elemental. (Cost 2)
Hidden Knowledge (1)
Character can use Lore for Occult knowledge.
Always Making Useful Things (1)
You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.
Chest Piece (2)
Leo has bound an Air Elemental into a piece of golden age metal to form a chest piece. This chest piece confers an Armour Rating of 3 when it is worn. The chest piece may detach itself from Leo and be used in an attack. When detached, Leo loses the armour rating but may substitute Fight for Shoot
Vest Of Infinite Choppy Things (2)
Leo has created a vest that acts as a giant holster for an almost infinite number of exceptionally sharp wicked looking throwing weapons designed to appear a bit like meat cleavers weaponized. The enchantment provides +2 to Shoot only while throwing cleavers from the vest and once per scene, spend a Fate Point and inflict a Mild Consequence.
Xeenia needs a map to help with her demon hunting so she tries the ever-helpful Leo. Maybe not the best choice but Maddy is there to help.
Suss is testing the first attempt at a Tiny Vesperite Transportation System, and asks Leo for advice. Aloysius and Elpida arrive in time to say hello.
Leo's been busy trying to get back into the swing of things after his slight...mishap. But it's all better now!
Leo decides to try and bind another spirit to himself. It doesn't go well.
Cryptic words, a Leo-cameo, and a proposed recon mission to the Northwest. Just another day in Vesper for some.
Slaine goes looking for Leo and finds out more than she bargained for.
While making a pitstop from a delivery run, Stella and Baldur run into some rather opinionated people from Dogwood. And Leo.
In trying to 'sell' the idea of their...newly found relationship, Slaine and Kaji drop by a cafe and come across the best pair to seal it. ...or is it worst?
Kthzyx is exploring the Market Town when a truly ... unique man with a disturbing lack of social skills accosts her. But not like that.
Kaji seeks Leo's technowizard/armorer know-how for some weapon adjustments, but at what cost?
Slaine and Kaji drop by Leo's to talk shop.
Leo finally delivers Maddy's flamethrower.
Back on the ship after escaping the bunker, Slaine and Leo talk. Leo might scare Slaine, just a little bit, with his plans. But then again, he's drunk.
Leo's adventure into some dangerous territory has Aiden, Slaine and Teddy joining him on a borrowed ship (Nix's). Arriving at a beach in ruins of the 'Golden Age' they soon discover they are not alone. There will be fire, steel, and... sand in all the wrong places.
Delving further into the hatch they found, Leo, Teddy and Slaine find more evidence of violence
Continuing the exploration of the bunker, some nasty surprises are found
Jericho and Natsuki make some casual enquiries at Buy the Bye ... whilst a Druid decides to try out all the shiny weapons.
Mia and Leo put their heads together and start to piece together the mystery of her burnt papers and damaged data stone.
Mia, seeking help discovering the secrets of a damaged crystal, finds herself unintentionally working with Vesper's most notoriously unbalanced weaponsmith.
Leo meets up with an old friend over coffee and he's not to happy about it.
A seemingly wild Rift opens up just outside of Vesper, bringing with it some invading D-Bees with ill intentions toward the citizens of the city-state. Fortunately, there are some to stand in between innocents and harm...
Leo claims his favor from the Thirty and others help out retrieving the goods.
The deputies in Vesper seem to be searching for something. Or is it someone? A group of adventurers discuss how they might find the missing leyline taps.
Rethen Shan, one of the techno wizards responsible for Vespers' leyline driven power, is missing and along with him some leyline taps. Kailastia announces a reward.