"We will pay any price, bear any burden, support any friend and oppose any foe..."
Guild House Trent has been a part of Dogwood’s Corporate scene for the better part of a hundred years. In that time they’ve made a name for themselves in the cybernetics and projected force fields, producing a variety of useful military and non-military goods for trade, for their fellow Guilds and for the estates and towns of nobility. Populated by curious - some would say maverick - researchers and builders and led by a set of visionary Baronets, Guild House Trent pushed the envelope of the possible. They were always looking for the next break through, the better way to do things. Their engineers improved on old designs and produced some of the first new designs to come out of Dogwood since the onset of the Dark Age.
All of that changed with the Incident.
Rumors say that there was an explosion and gouts of sapphire blue and emerald green shot high into the sky. All official reports on the matter say was that an industrial accident occurred late in the evening when Baronet Connor Trent was inspecting a new project. The Baronet himself miraculously survived. Most of the personnel and equipment in the facility with him were not nearly so lucky.
To say that this was a blow to the family’s assets and finances would be a gross understatement. The accident cost the Guild House many of their best minds and gutted their primary production facility to the point where resuming business was simply not possible, at least in the medium term. To make matters worse, Connor - while physically in decent shape all things considered - had been incapacitated by the accident and the scope of the Guild’s losses. Some rumors say that he’s been out of sorts and acting strangely. While the doctors at the Queen Estelle hospital assured his children - Jericho and Gabrielle - that he would recover his incapacity came at a bad time. Corporate class politics can be quite cutthoat and the suited sharks were already starting to circle.
To prevent a hostile takeover - some flavors of which are more hostile than others - Jericho Trent in his capacity as Guild Factor took the highly unusual step of announcing recently that he will be moving many of the Guild House’s remaining assets and bannermen - seventy percent by some counts - out of the city of Dogwood and pivoting to a new business model.
It’s a clever move, most agree. It’s immensely complicated by the fact that Jericho is not the Baronet, even though he is at present leading the Guild House. For now, though, it’s working.
How long that will last remains to be seen.
Self Exiled Frontier Factor
Jericho’s Guild House is in trouble and Jericho himself has resorted to some extreme and unusual means to preserve it. While his sister is keeping an eye on his father and helping keep up appearances in the Baron’s Court and with the Crown, he’s trying to rebuild the family’s power base in a deeply unsafe part of the nation.
Invoke: To leverage Jericho’s acumen, contacts and talents in his efforts to recruit allies, rebuild his Guild House and preserve their charter.
Compel: For Guild House Trent’s rivals to make plays at inopportune moments and for the dangerous nature of life out on the frontier to throw wrenches into the works.
It might be necessary but it isn’t pretty. Jericho has usurped a great deal of his father’s authority in order to do what he feels needs to be done and in so doing he’s pushed Connor out of a lot. That presents all kinds of problems from paperwork issues to legal issues to potential family issues.
Invoke: To make use of Jericho’s authority within his own Guild House both with his own bannermen and with rivals and potential allies.
Compel: For resistance and political maneuvering to complicate things. For Jericho’s father and his father’s supporters to challenge him and for his reputation and de-facto leader status to cast a pall over his dealings or his Guild’s business.
Thicker Than Water
Jericho and his younger sister Gabrielle are close and they always have been. The two work well together. She’s a clever, outspoken, opinionated and driven. She backed her brother’s quiet takeover of Guild House affairs and his radical plan to relocate the Guild’s assets. Now she is the family’s main face in Dogwood and her brother’s eyes and ears. Officially she’s there to assist her father. Unofficially she’s there to watch him while the Guild tries to pick up the pieces of their old production operation. Gabrielle is her own woman and she’s not shy about letting her brother know when she thinks he’s wrong. Moreover, she’s in an awkward situation and has even less to work with than Jericho in some ways which could backfire on her spectacularly especially with her tell it like it is attitude. It hasn’t yet. But the risk is very real.
Invoke: Jericho and Gabrielle are quite close and they always have been. To enlist his sister’s assistance, or when assisting or aiding her in any way.
Compel: For Gabby to disagree with her brother, decide to do things her own way or get in enough trouble that Jericho feels the need to get involved. Gabby would be wonderful leverage against Jericho if anyone ever decided to go that route.
The Last of Us
Jericho has taken charge of most of what’s left of Guild House Trent for the present. While that’s less than it has been - much less - it’s a lot more than most of the lower classes could ever dream of. In theory all of these resources are at his command. In practice nearly all of them have to go into rebuilding the Guild’s economic base or Jericho’s grip on the Guild - and possible the Guild itself - will be short lived.
Invoke: For Jericho to bring the resources of his Guild House to bear on a problem, to take care of his people and to lead, comfort or rally those who answer to him or look to him.
Compel: For there to be dissension in the ranks, unexpected problems, resource shortages and pressing business or issues that simply will not wait.
Policy By Other Means
Jericho is no stranger to conflict. Most of the conflict he’s used to is economic but far from all of it. He’s been involved in protecting his Guild House’s assets from caravan raiders in the past and he has a moderate reputation as a duelist on those occasions where something more formal has been required. He’s not what anyone is going to call an experienced fighter - especially not compared to many of the nobility - but he’s seen enough action that he can be considered ‘blooded’ and he’s not averse to using ‘other means when he thinks they’re necessary.
Invoke: To leverage his skill at small scale combat or his reputation as a scrapper in his favor. After all, sometimes the best fight is the one you don’t have to fight.
Compel: Having a reputation as a fighter means that people prepare for that possibility. Some might seek to goad him into taking unwise actions or he might have to deal with someone’s star duelist. Being willing to ‘go to the mattress’ also means that people are apt to be be preemptive when considering moving in a direction he might oppose and some Corporate and Noble types see it as ‘uncouth’ on top of all that.
Minor Gateway: Augmentic Implants (Cost 1)
Jericho never suffers increased difficulty or penalties on Shoot or Athletics rolls due to lack of proper tools or inclement conditions.
Micro Field Generator (Cost 1)
A small implanted force field generator activates with mental stress. May gain armor 5 for a scene for 1 mental stress or Armor 4 for the scene for 2 mental stress. Either option adds +1 to worn armor (but not powered armor or similar systems).
Minor Gateway: RPA Basic (Cost 1)
Jericho may use Drive to pilot powered armor and robots.
Sentinel Mark I (Cost 4)
Armor 3, Weapon 2 unarmed fight attacks, +2 physique for overcome actions requiring raw strength. Head: Environmental Scanning Suite: Notice 4 Torso: Heavy Duty Gyro Stabilization: Drive 3/Stealth 1 Back: Power Field Generator: Can absorb 2 stress from an attack so long as an aspect like ‘Power Fields Charged’ is on the Sentinel. This aspect can be invoked to absorb 4 stress, after which it is consumed. Any such aspects can be removed by opponents as normal. Left Arm: Stormsword - Weapon 4 Fight Attacks Right Arm: Twin Rotary Mass Driver Cannon - Weapon 5 or Weapon 4 Spray Legs: Redundant Power Routing Systems - +2 to create advantages using Drive when jumping, leaping or changing elevation.
Following the trail to the next Psi-Stalker settlements, what Jericho and Natsuki find is ... unnerving.
Jericho and Natsuki strike out with the psi-stalkers to investigate what is going in the mountains.
Jericho asks for some assistance with the new Puma. The results are unexpected.
Jericho has been working on the disabled Puma. Now he needs help - only help that Stella can provide.
Preparations for the annual Tournament in Dogwood are abruptly disrupted by Stella's unwanted scrap buddy, not only compromising the technically enhanced, but calling a certain Puma's attention...
Jericho and Natsu talk about what's next in becoming the Guild House Baronet
Seeking to make amends, Natsuki speaks with Gabrielle. The conversation does not go as she expected.
Connor's meeting with Kai occurs - but doesn't finish as he hopes it will...
As she'd said, Natsuki's set up a meeting for Jericho and the others and the Crown Prince to warn him of the potential danger he's in, and to work on getting ahead of the Baronet.
Things have been busy at the Trent Factory, and Jericho calls Natsuki and Varos over to discuss his most latest findings regarding his father's next move.
Varos meets with his favorite representatives of the Nighthand to discuss Factor Trent's entreaty for assistance in the fight against the Baronet.
An attempt on The Factory to recover Natsu reveals some chilling information
Natsuki goes to visit Guild House Tresmense
With aid from Vesper's Armsmen being slim, Jericho finds himself open to any other means to gain the upperhand on his father's faction, and Varos has a suggestion.
With Natsuki back in Dogwood and Jericho currently at the Taniguchi manor, Varos comes to make his report to them concerning his findings at the Trent Facility. As a bonus, he gets to meet Natsu's grandmother.
Natsuki receives a visitor at the Restorium ... and discusses when she can return home.
Choosing personal interests over political drama, Varos decides to extend a hand to Jericho Trent in order to help his efforts regarding the internal war of Guild HouseTrent.
Varos stops by Jericho's Factory to drop a bombshell regarding Natsuki and Baronet Trent.
Now that he's corrupted her, Connor sends Natsuki to retrieve information from Jericho.
Natsu's contact has managed to restore enough of the book she gave them. The answers ... might be helpful.
Natsuki has spent time in the Queen Estelle Augmentative Hospital.
Natsuki delivers some intelligence to Jericho, with some not so good news.
A tour of the Trent Factory in Dogwood Proper ends up with an unexpected consequence.
Connor Trent continues his attention to Natsuki and the part-elf is left feeling very confused
A day at the races
A dinner date with Connor Trent doesn't go as Natsuki planned. It seems, the tables are flipped on her.
Gabrielle has information for Natsuki - that she delivers in satorial elegance
Jericho goes over his further findings regarding the data spill the robo-Puma delivered to Stella and Baldur. The location of origin looks a bit shifty...
Natsuki seeks Jericho out after meeting Anna and makes a startling request
After meeting yet again with Connor, Natsuki seeks Jericho out to find out how he feels about certain things ... it's not a comfortable discussion.
Connor and his people start their audit on the Taniguchi equipment with some leading questions posed.
After meeting with Connor in Vesper, Natsuki heads to The Factory to speak to Jericho.
Jericho proves his ability with a blade for a bet, and takes on Natsuki and Baldur for a two-on-one.
Natsu's received contact from the Psi-Stalkers. They want to open a trade route with the House. She seeks advice from Guild House Trent
Natsuki has found information on the Puma's. It's not much and it raises even more questions.
Jericho makes some inquiries about a strange code that's been recently transmitted towards the Taniguchi lands.
Natsuki's been avoiding Jericho but when her car breaks down, that plan fails.
Natsuki and Jericho have lunch in Dogwood and Natsuki mentions the investigation into Guild House Trent.
With Jarvin dealt with, Jericho and Natsu share that bottle of wine she promised.
So much for a pleasant shopping day at the mall. Natsuki's stalker takes a more direct approach and meets things head-on.
An unexpected visit from Baronet Trent with unexpected results
An unidentified D-Bee trespasser prompts a response from Dogwood, and turns into a barbecue gathering.
Natsu heads out to see Jericho again to make plans so they can ... pull the trigger on Jarvin.
A floating set of ashcans and more consternation for Stella
One of the Guild House Trent actuaries comes visiting Natsuki.
Armed with a name as dropped by one of the hapless Red Band gang members, Varos seeks out one of his more colorful contacts for information and advice in this game he's become caught up in. (Emits by Jericho and Natsuki)
Following a lead on Javin, Jericho ends up confronting ... something in a warehouse in Dogwood
IC date: April 08, 2410 | Cast: Jericho Trent
Pressure needs to be applied to Guild House Corrino to sell the Lucky Strike Mine ... a Gala is just the place to do it.
Natsuki takes her car for a test drive and discusses issues with Jericho.
One of the Guild House Trent caravans is attacked on Taniguchi lands. After responding in force, Jericho and Natsuki do some investigation.
A tail tries to deliver a pointed message to Natsuki. Jericho intervenes.
Yet more trouble finds its way to Varos' clothing shop due to Natsuki's obsessive stalker, however the tables are turned and the threat becomes threatened.
'Market Day' in Dogwood sees a trade delegation from Vesper come in with someone that Natsuki would like to speak tom.
Keeping watch over Greywall, a newcomer and ... something attacks. (Emits by Jericho and Natsuki)
Dogwood's dynamic duo decide to do a bit of baiting with a certain mine's CEO with the help of a conveniently crafty clothier.
Natsuki works quickly to gather information on the owners of the Lucky Strike Mine. She and Jericho talk tactics.
Javins artwork has been delivered. Jericho and his auditors arrive to analyse it.
Maddy arrives at Greywall whilst the villagers are harvesting. Turns out her timing is impeccable. Pity about her choice of music.
A visit to an Art Exhibition brings Natsuki and Jericho face to face with their potential stalker. Maybe. They certainly bait the bear enough to find out ...
An explosion on one of the Taniguichi holdings has people responding.
Back in Goulet Fine Pens and Paper Natsuki, along with Jericho, meet with the enthusiasts and pick up a lead.
When an Estate Manager from a Noble House and a Guild House Factor turn up in a Dogwood Tavern, you can be sure they mean business.
A mission from an elder dragon leads a team of companions to an ancient, underground subway station in Dogwood, where they find more trouble than they had bargained for...
A long shot puts Jericho in the medical facility at The Factory
Jericho and Natsuki make some casual enquiries at Buy the Bye ... whilst a Druid decides to try out all the shiny weapons.
Natsuki strikes out on her own investigation into her stalker.
Stella delivers the package that Greg gave her and has to wait for a response.
Visiting Dogwood - for different reason, Jericho and Natsuki catch up ... and Jericho receives a message.
Comtesse Lorna Crowley calls together mercernaries to help with the Demon incursions.
A follow up after the incident at Jericho's Factory leaves some questions unanswered.
Stella receives a visit from her favourite Agent of the Crown who exerts some gentle pressure on the woman.
An equipment failure in the newly relocated Guild House Trent Factory has Jericho thinking.
Jericho is ambushed on his way back to The Factory
IC date: December 24, 2409 | Cast: Jericho Trent
Wraith returns to Dogwood to find Natsuki and provide an update. Maddy goes looking work at Guild House Trent
A routine stop-over at a garage between Vesper and Dogwood turns into a very bad day for a couple of travellers...
Another trip to the most likely location for the new Guild House Trents factory and Zelda decides to up the stakes in the negotions - to both Jerichos and Natsuki's discomfit.