Destiny. Fate. Those things can go fuck themselves.
"No, listen -- what I'm telling you is that the myth has incredibly sexist roots. Medusa was a victim of rape and yet SHE is the one who is punished for the crime by Athena, for 'defiling' her temple. The ancient Greeks had defined gender roles -- look what happened with Tiresias, you know -- and expectations for women and Medusa's loss of her virginity to a God results in her monstrous transformation. I mean, there's a REASON feminists adopted the symbol of Medusa later on. Besides, Athena was seriously a bitch in that st--"
"Let me stop you right there."
You know, insulting a Goddess is never a good idea. Even if you don't believe in them -- even if you hail from a world of reason and science, you can never quite escape the power of mythology. And on this occasion, it came back to bite the creature now known as Elpida. Cursed into the visage of the very monster who's existence she criticized, doomed to play out the same unreasonable, unfathomable cycle as the monster whom she descends from, Elpida was offered only one escape by the wrathful, angry Goddess.
"Restore hope and reason to this blighted land or remain trapped until Fate consumes you."
Now stranded on Rifts earth, Elpida has been given a task by a Divinity that, until recently, she had no idea even existed or believed in, a monster to be hated and feared by those who see her even as she struggles to help them without giving into rage and bitterness.
Cursed by Athena
The woman now known as Elpida was once someone else entirely who crossed paths with the Goddess. Apparently, telling her she was wrong to transform Medusa into a monster for the crime of getting raped was a mistake. She is now Medusa herself, instead, until she 'brings hope' to the beleagured citizens of Rifts Earth, where she was plopped down.
Invoke: The curse made her a monster but confers unique benefits on to her. Strength, durability, speed. And snakes. Lots of snakes.
Compel: Athena has a hand on her, whether she likes it or not. The weight of the Goddess can pressure her to do her bidding. Her will may not always be her own.
Bound by Fate
Where there is a Medusa, there is a Perseus. It's not literally Perseus, of course. He won't ACTUALLY be Persus anymore than Elpida is actually Medusa, but they have figurative stories to play in the narrative drama that the Greek deities love..
Invoke: She can feel that she is being hunted and that some awful destiny may loom large over her before she can earn the Goddess' forgiveness. It can drive her forward to fight on...
Compel: ...or burden her with an ironic hopelessness. She is a monster, doomed to be beheaded -- metaphorically or literally -- in some fashion. Can she escape her fate?
Given a task, to bring hope to the hopeless, Elpida has set out to become a hero. She has no idea how to hero, but she's gonna try her damndest. She's gonna fight the good fight, as best she can, without getting killed first if she can help it.
Invoke: When the chips are down, she will throw her all at it, desperately.
Compel: She can't turn away from those in need very easily, no matter how reasonable it might be.
Snakes. Snakes for hair.
Serpents for hair, thickly coiled and nesting and hissing, is not really a good thing, usually, but it has it perks...
Invoke: Being confronted by someone with a horde of hissing snakes on her head can be pretty unnerving, for example. Moreover, the snakes can sometimes pick up on little things she doesn't.
Compel: The snakes have their own presonality and are tied to her feelings and moods. This can make it plain to anyone what she's actually feeling or thinking aboiut something with even a little exposure.
Six Gun Gorgon Dynamo
Over her time on Rifts Earth, Elpida has become rather talented with pistols. She prefers the comfort of something a bit more archaic-feeling, even if they shoot energy! And she’s developed a bit of a reputation. Part of it is, well… she’s frigging gorgon out ther with twin pistols and the occasional cowboy hat over her snakes. People remember that.
Invoke: Anytime Elpida wants to show off her gunslinging skills. This can be intimidating someone with a fast draw, pulling off an impressive trick shot, or dueling with someone. DRAW, SUCKA, or even perhaps use her reputation as a good shot to her advantage.
Compel: When you’ve got a reputation as talented with pistols, sometimes that can provide a lot of pressure to live up to it. Gotta make that shot, you know? And then there’s folks who’ll wanna test you against them, of course, and that’s not even getting into the problem in that when you have a gun, every problem seems like it can be solved with the right shot.
Medusa: Greater Dimensional Being (2)
Elpida /is/ Medusa of myth and legend. She is recognizable an outright D-Bee to anyone who sees her and must deal with the accompanying fear, hatred and hostility.
Thickened Hide (0)
Medusa has scales and those scales ofter some protection.
Extra Senses; Snaaakes. (0)
Medusa's snakes are living and distinct from her. They can see things that she can not, pick up a danger she might not notice. She gains a +2 on investigate and notice on sight related rolls.
Ranged Attack: Petrifying Gaze (1)
Medusa's gaze is lethal for those who meet it directly, should she want it to be. She can transform people into stone. It's not instaneous, usually, like in the stories but she can turn those who oppose her into a statuary with some luck.
Greater Physicality (2)
Medusa was a monstrous being and Elpida is no different. She has claws, scales, and strength to match. She's not meant to die easy when Perseus comes to take her head, in whatever form that may be. Monsters need to be powerful for the 'hero' to be 'heroic'.
Greater Healing (1)
Elpida will regenerate harm done to her at a faster than normal rate, as per the stunt.
Quirk: Serpent Empathy (0)
In Greek Myth, Medusa is the mother of all serpents. This gives her an uncanny knack for relating to and understanding serpents and serpent-alikes. +2 rapport when dealing with serpents and serpentine d-bees excluding dragons.
Quirk: Unaging (0)
Elpida won't die of old age anytime soon.
Provoke: Armor of Fear (1)
You can use Provoke to defend against Fight attacks, but only until the first time you’re dealt stress in a conflict. You can make your opponents hesitate to attack, but when someone shows them that you’re only human your advantage disappears.
Lore: Specialist (Greek Myth) (0)
Sure, she knew a bit about it before, but now she somehow knows a LOT more. +2 to lore when dealing with ancient Greek myth and related topics.
With the turn of the seasons just around the corner, merchants and traders head to Vesper's marketplace to sell their wares, others come to enjoy them, and yet others take advantage of the crowds drawn.
Elpida seeks a quiet place to drink and not be looked at. What she finds isn't that, not quite...
Elpida can't get a handle on her snakes, but they seem to have a good handle on Aloysius!
Coming across Elpida at the local club in Glowtown, Aloysius joins her for a drink and conversation.
Elpida finds Aloysius digging in the middle of a busy Glowtown intersection. To what purpose?
Planning a trip to St. Louis isn't easy these days. An old acquaintance of Aiden's hopes to offer some inspiration.
Penelope visits Slaine to deliver a gift from Lysander. A gift that causes everyone concern.
Suss is testing the first attempt at a Tiny Vesperite Transportation System, and asks Leo for advice. Aloysius and Elpida arrive in time to say hello.
Kailastia summons a somewhat unusual group to discuss her concerns of the recent Coalition State presence in Vesper.
Kailastia has a group for people relating to the CS
Elpida braces herself for the horror that is trying on new outfits.
Elpida drops by Clothier Z to talk business with Varos but finds she might be expected to have more of a part to play than she anticipated.
Elpida's got some business with Varos, and not of the fashion sort.
Elpida starts the search for the Wine the Satyr was looking for.
Those plagued with the mysterious dolls gather at the Academy to perform the ritual that will break the accursed link between them and their dangerous and deceptive dopples.
Despite a bit of a rough start, Elpida finds herself interested in the new feline face that she and Kaji make the acquaintance of.
A Satyr comes calling
Something is obstructing magical scrying in the sewers of Vespers and people are sure it has to do with the Rat King
There's rat problems in the Dragon's Gate district and desperate attempts are made to try flushing them out. But what's really at work here?
A plague of rats attack Grans
Turkey Bots fight it out in the Arena in Vesper. What could go wrong?
A new person - Harmonica Tuttle - comes onto the scene, and makes her way to Gran's where Jeshua meets her, and offers her hospitality (despite being more than a little confused by the Crazy's wandering dialogue). A late arriving Elpida has time to shake the snow off her snakes and say hello before the stranger takes her leave.
Jesana takes her new acquaintance to lunch and meets a few more. The chaos demigod comes to an important decision soon after and Jeshua faces a bit of her past. Also, SNAKES, a bitchin' cowboy hat and lovely purple eyes.
Busy afternoon at Gran's. Aiden defaces maps. Concerns about a Coalition presence in the area grows.
A certain Justicar stops by Gran's to further investigate rumors of strange, creepy dolls being delivered around the city.
The Harvesters are on the move and it's time to meet them head-on. Aiden leads a small group to take the scenic route while Vesper's army marches for the Circus.
Joined by Megana and Miss Suss, Aiden, Elpida, Kaji and Slaine join the battle as Vesper's forces assault the Xombie forces, fighting their way to the Harvesters before Nxla can be freed!
Things go sideways when complications come up in Dogwood for Vesper's supposedly covert infiltration team.
Having been charged with obtaining something from Professor Ingerhast, a reluctant Elpida goes to pay the spider-woman a visit, accompanied by Kaji and Kthzyx.
The Justicars have the results from their interrogation of the Harvesters and revelation of something happening soon in Dogwood prompts Aiden and others to prepare to intervene.
A group of adventurers head into the sewers beneath Vesper searching for the explosives the Harvest have planted.
A small party from Vesper finally meet with a few Agents of the Crown from Dogwood to discuss the rising threat of the soulless army.
Someone decides to try putting a couple of opposing patrols from Vesper and Dogwood to the test.
One never knows what sort of interesting beings one may meet by the sea. New acquaintances are made, and old memories stirred.
A sudden vision Slaine receives turns out to be a little more than just a rude awakening for those at Gran's.
Elpida and Kaji reflect on realities, deities, the present, and what's to come.
Catching up on the events in Tharben, there's a visit from some rather continental looking guests - who just appear.
Heading to Tharben with Ruth the psychic, Slaine and Elpida disrupt a meeting
Everything's fun and games until someone brings magic to the dinner table.
Wraith has a note that needs decoding or linking. She seeks out help and is led to a meeting.
Slaine rounds up her friends to impart the most recent vital findings regarding Harvesters and a potential plot of war.
Three psychics come looking for the Champion of Persephone.
Incidents in Vesper lead the companions to a 'fight club' of sorts... and Meg suffers some interesting consequences...
The Soulless are attacking convoys between Vesper and Dogwood, and this one is no exception. Kaji gets a strange idea with some of them...
Answering Ghost's request, a band of adventurers head into Richmond to save Professor Ingerhast and others
Vesper's military has begun training some new recruits, but by the looks of things, they'll need all the help they can get.
Ghost comes looking for help
Slaine and co. have an unexpected intruder disrupt their informal meeting in the streets of Vesper.
The Thirty summons a few of those involved with the investigations of the rise in undead to formally hear their report and decide upon the actions to be taken.
Sanka'a meets with Aiden, Elpida and Slaine and makes a 'request'.
Following up on the information Ted Mercier found out at the bar, Kaji and company head out to Old Richmond in search of the location of a potential necromancer suspect.
Aiden gets recruited to hit the Coliseum in Richmond
Persephone is waiting for Slaine and Elpida on their way back from Richmond,
After hearing of mysterious disappearances along one of the routes through Old Richmond, Slaine and company investigate on the hunch that it might have something to do with the soul harvesters.
Using a diagram found in a questionable book and a bit of dabbling in necromancy, Kaji, Slaine and Elpida try to figure out just what sort of spell had been used out in Old Richmond. It however proves not to be exactly what they'd anticipated... (Emits by Aiden)
Elpida and Kaji run across the semi-elusive Slaine and touch base upon the matter of necromancers and everyone's favorite city of Dogwood.
Ardul leads a small team up into the mountains to investigate another ritual site, but this one's been freshly used...and still active.
Slaine and Elpida catch up and Slaine finds out a bit more about the Gorgons background
Having received of tip-off from Persephone, the next step is to go check out one of the College's stomping grounds in Old Richmond in search of any leads regarding this Havershim.
The coming of spring brings in more business and guests at Gran's, even of the Greek pantheon.
Hunter requests a meeting with Elpida and Ardul ... and drops some bad news.
Slaine has a precog moment - or is it precog? - and saves Kaji from being squished by barrels.
Following up on Rousseau's request, Hunter and Ardul along with Aurana and Elpida head to Old Richmond ... and find a Snake.
Relaxing after a busy day, Elpida meets some of the local colour in Sarens Rest
There's action at the checkpoint on Highway 301.
Two D-Bees realize they have a lot more in common than they might have initially thought.