"Speak your story's last words. (Laughter) No, I don't believe they all lived 'happily ever after'" (gunshot)
Dark Brown with silver
In every culture there are stories and myths of beings embodying the ideals of vengeance or balance. Even if these cultures have faded from the annals if antiquity, their stories are told to this day. However, there is still one story that is being told to this day; a story whose end has not yet been written; the story of Dominus Requiem.
Act I: A man living comfortably in the wilderness of eastern North America. He’s a member of a large community of other wilderness dwellers humans and d-bees alike. Every member of this community seems to fulfill some basic role. Some are doctors others are farmers, but this man is none of these. This man is a storyteller; a practitioner of oral history. His stories while often entertaining told of older days when buildings were taller than the sky and technology could make any dream come true. These stories kept the past alive and served fill the hearts and minds with dreams and hopes of a better future. For a time this man was truly happy as he shared his stories with family and friends.
Act II: Years have passed for the man and the community has prospered to the point of becoming a proper town. The man has gotten older but he continues to tell his stories continues to inspire people. But times for the blossoming town have become more dangerous as raiders and pillagers have taken notice of a prime target. In these years the man made his stories into reality by donning the strange masks of his trade and helping defend his town from would be thieves. Initially it was easy to keep the town safe, but as the population grew and the attacks more frequent, the man began to fail in his duties. Upon the last summer eve an organized raid destroyed the town and slaughtered nearly every inhabitant. As one of the few survivors, the man filled with rage tracked the raider and murdered each and every one of them in cold blood. When the man returned all he could see was the smoldering remains of his house and the town he loved. His family. Dead. All of his friends. Dead. That was when the voices began whispering to him.
Act III: With nothing of his life left the man find himself in one of the larger cities on the east coast. He works as an actor for one of the local theater companies, but nothing fills the void in his soul. He has no purpose no reason to live. “Why continue” he asks himself. “Habit” he says answering his own question, and when he is alone at night his thoughts are not the only ones he hears. The voices speak to him claiming to be the ones that empower his masks. He’s thrown the masks away several times, but each time new incarnations of the masks return and the spirits empowering them remain. Perplexed the man keeps the masks locked away far from reach but not far from mind. As the voices began to drown out his own thoughts, the man begins to realize he does have one more purpose. There is evil in this world but more importantly there is a constant threat to the balance of the world in which he lives. Reaching into the chest where he thought he locked away his demons, the man dons his masks reborn not as a teller of stories but as an ender of stories. Beware, oh world. The reaper walks among you.
Act IV: Another man dead at the reaper's feet. He wasn’t an evil man just someone with dangerous ideals and a will to see those ideals change a world. The reaper looks at his work and thinks, “He had a family. He was a good man.” But the voices unceasing calm the man “He would’ve destroyed the world with his good intentions. He had to die.” The reaper walks away from his actions. “I can’t keep doing this” as he begins to doubt his own beliefs in what he’s supposed to do. As the voices comfort him with their ‘truths’ the reaper’s resolve returns and he continues his job. The next day it is a random street urchin. The next week it is a politician rising in power. The killings went on for years, but enough was enough. On the cusp of the Endless Abyss, the reaper points his own gun at himself in a bid to end it all. However, the benevolent voices grant him a reprieve from the regrets terrorizing the reaper at night. Their power locks away all of the reaper’s dark thoughts and doubts into a place not even the reaper can reach. For the second time the reaper rises from the mires of his mind reborn. Beware, oh world. Dominus Requiem walks among you.
The Final Chapter
Requiem views himself as the person who brings about the end of a person’s story for the sake of maintaining balance in the world. For Requiem maintaining balance can mean anything from vengeance to preemptive (aka premeditated) murder.
Invoke: When Requiem is ending the story of marked individuals.
Compel: When Requiem acts against his role as a reaper.
They're Not Voices; They're Spirits
Requiem knew of the spirits that granted him and his masks their power, but they never really spoke to him. That is until the people he considered family were massacred and a depressed Requiem decided to walk away from his old stories and his many masks. But wherever he went no matter what job he held, the spirits always followed and the masks in different forms always found their way into Requiem's possession. It was during this time of running from his old life that the spirits began to whisper to Requiem; whispers of justice, balance and most importantly death saturated Requiem's every waking moment. At first he thought they were just the inner voices of a deranged, depressed old man, but Requiem made the connection that his spirits were calling him to something more; something greater. When he finally accepted his role as a reaper the spirits saturated Requiem's very psyche where the commune with him.
Invoke: Because Requiem's head is already so full of strong willed spirits, he may invoke to resist challenges of will and persuasion.
Compel: Requiem often seems crazy as he talks not all that quietly to voices unheard and unseen and may receive a penalty to roles regarding social skills.
When the spirits called Requiem to the life of a reaper, the story teller initially found it hard to ignore the stories of his victims. Some stories were full of wickedness and easy to end, but others told tales of great men and women advocating positive change in the world or being kind, loving mothers and fathers. So as the body count rose, Requiem began to experience unease with his actions. But just when Requiem was on the brink of the Endless Abyss, the ‘benevolent’ spirits that guide him showed Requiem how to repress all of these negative thoughts and emotions so that he may better perform his tasks.
Invoke: When Requiem must make a decision that could be considered heartless or cold.
Compel: Requiem is a vault of repressed memories and emotions. If that vault releases Requiem may find even the smallest task difficult to do (PTSD).
Before Requiem became a reaper he lived in the wilderness; as such hunting the local fauna became second nature to Requiem, and over the many years he has developed a very calm, clever mind for taking down even the most dangerous of foes. Beast nor man can flee the reaper.
Invoke: When Requiem is planning or making an action with the intent of eliminating or preparing to eliminate his mark.
Compel: Requiem’s predatory nature is felt by most people which usually disquiets them. This can often leads to people not trusting Requiem or even being on edge whenever he is around.
Being a storyteller most of his life, Requiem is well versed in the art of theater and deception.
Invoke: When Requiem lies or attempts to hide truth in any way.
Compel: Being a good liar has its drawbacks. For starters few people believe you. Secondly lying becomes habitual.
Threads of Fate (1)
Using Arcana, Requiem may make a Lore roll about a particular individual.
Unparalleled Marksman (1)
Requiem is a master marksman that can make any shot regardless of the difficulty. Gain +2 to Shoots when creating advantages when making a trick shot.
Mystic Art (Shaman) (1)
Purviews: Talismongery, Totemism (Raven), Alterations
Death Undenied (1)
Requiem is a force of nature when chasing his prey. +2 to Athletics when pursuing a mark that is actively fleeing from Requiem.
The Reaper (2)
Requiem has at his disposal a number of masks empowered by spirits, but there is one mask empowered specifically for reaping. The Reaper is an empowered mask that provides Requiem with access to Darkness and Doubt magic as well as the ability to clear stress when he kills his mark. In addition the mask changes his appearance to that of a black robed and hooded spectre-like figure. But lastly the mask allows Requiem to once per scene enter an incorporeal state for one round in which he ignores physical damage (magic and non-kinetic psionics can still harm him) and can phase through terrain. Putting on the Reaper Mask Requires Requiem to take a compel relating to hunting and eliminating a specific target. Taking it off again before that target has been eliminated costs a fate point.
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