Cyrese ‘Leopold’ Suphrantus
Leopold was born and raised in the world of Palladium in what is called The Old Kingdom. This mother was the thing of worship and praise by a small cult in those lands and at the time. What better place to raise your child then in the safety of those fanatic enough to kill for you and your offspring? His first years were that of reading and then of magic. Being brought food and books to devour all for the small price of staying put. His first fifty years passed by in a blur of learning. All of that changed when raiders came to sack the temple and killed the worshipers and his mother. Injured and enraged he left the temple behind and was on his own. Survival was a harsh new lesson, one hard won. He did many thing he later was not proud of in the name of survival. But he learned and discovered new things and more importantly new magics. And with those new magics he opened his own portal to leave behind the world of his birth.
Sphinx Magus and Wanderer
Leopold is a rather young sphinx and like all other sphinx it is the search for knowledge in all it's forms that seems to drive them. Yet the desire for arcane and esoteric knowledge is even greater.
Invoke: Leopold gain benefit when being called apon for his knowledge or when thinking his way through a problem or issue. Putting his knowledge to good use.
Compel: Being a 'know it all' can have it's down side, especially if you really don't know something. Sphinx are often just expected to know a thing about everything and when they don't the urge to 'fake' an answer may be strong.
Curiosity killed the cat
Always wanting to know and learn new things as well as experience new things can make life so very interesting. What's over that hill? What's the building made of? Why are those humans acting so strange with those boxes? The need to know can overpower common sense.
Invoke: Finding out something new. Discovering a weakness or a work around.
Compel: Sticking one's head into the Xiticix nest. Fiddling with that broken magical item.
Monster or man?
A highly intelligent being, Leopold struggles with 'his place' in the megaverse. While he's certianly no human walking around on two legs neither is he a mindless creature bent on eating it's way through life.
Invoke: Finding or reafirming 'his place' as a sentient being. Finding fellowship with another intelligent being or group.
Compel: Being called 'monster'. Thoughts or actions ath point him out to be nothing but a 'savage thing' or beast.
Major Gateway: Greater Dimensional Being (2)
Racial Quirk: Language Mastery (free)
Sphinx magically understand and can speak all languages as well as have a broad range of languages they can read.
Racial Quirk: Fly (free)
Can fly well and for long distances. (May make skill rolls with athletics with the use of this abilitiy)
I've read about that (free)
Sphinx are crammed full of knowledge about many things. Long life and love of literature makes them walking libraries. He can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided he can justify having read about the action he's attempting.
Hidden Knowledge (free)
You may use Lore for topics relating to magic and the occult.
Greater Paranormal Ability: Magic (1)
Gains access to Arcana and ability to cast spells. Can gain more purviews over time and learning.
Arcane Purview: Arcane Assault (free)
Gains access to arcane assault purview
Arcane Purview: Arcane Defense (1)
Gains access to arcane defense purview
Arcane Purview: Dimensional Transit (1)
Gains access to dimensional transit purview
Greater Physicality (2)
Gains armor 5, an extra mild physical consequence slot, an extra moderate physical consequence slot, the normal physical stress track is replaced with the following: 2x 1, 2x 2, 2x 3, 2x 4, 1x 5, 1x 6. Your fight attacks are weapon 2 due to natural weapons or great strength. Physique cap is increased to 6. Gains +2 on overcome actions using raw strength.
Inhuman Senses (1) (Sight and Nightvision)
Sphinx can see in absolute darkness and can see much like a hawk can. Able to see and read a stop sign two miles away. +2 to notice using sight and may make such rolls with no hindrance with regards to lighting levels. As a downside, overcoming aspects like ‘Sensory Overload’ can be a problem for you. The difficulty of all such overcome rolls is increased by one.
Slaine and Miss Frizz come across the path of a familiar sphinx on their way to seek out Varos in hopes that he might have heard anything interesting out of Dogwood.