This should be the place... you go first.
In seek of adventure
Amanda was born around year 2000. Coming from a poor family, he was very worried about his sustenance.
His main pasttime was finding money. Emptying pockets, cheating at poker tables, any way seemed fine; even if he never did accumulate a fortune, at least he always managed to stay well below the security forces radar.
This was until he decided a better way was to join security itself, to game it from the inside. Enrolling was straightforward: while Amanda was not so big framed, he was a very agile guy, and other militaries always had fun challenging him to the most insane cunning feats.
It mostly worked out in his favor, until he fell head first from a tree. Instead of a dangerous life-threatening surgery, the military decided for a "volontary enrolling" in an experimental cryogenics program.
The frozen body probably passed several hands, owners, countries and reigners, until some 400 years later, Amanda finally waked up in a small mercenary base that could offer a surgical resolution to that slipped foot. However, shortly after forces were regained, he decided he wasn't so grateful to his saviors, and that the world could have something more, or at least something new, to offer.
Hungry for Wealth
Amanda has a love for shiny, and often useless, things.
Invoke: Amanda can tell when he's seeing something precious, rare, or expensive.
Compel: Amanda can put himself in dangerous situations for greed.
Slept Under a Rock for 400 Years
Amanda literally slept through the last centuries. He comes from an ancient time.
Invoke: His out-of-time manners are sometimes well received from the elder people.
Compel: Amanda does not know how to manage a lot of "modern" stuff.
Sleight of Hand
Amanda is a master of hand tricks.
Invoke: Amanda can handle with great skill anything small, from a knife down.
Compel: Amanda has a problem with anything bigger and heavier than a rock.
Quick as a Cricket
Amanda is light framed and capable of great acrobatics.
Invoke: Amanda has an advantage when performing athletics.
Compel: Amanda's thin build and poor strength are a weak point.
Once per scene, as a free action, you can attempt to pick the pocket of someone in the same zone as you. Success at no cost on this roll means your victim is not even aware of the theft.
The Accounting of Small Things
Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching—or even stripping—will reveal the purloined item. You may only have one such item at a time hidden in this fashion.
You may create advantages with Deceive related to imitating the mannerisms and voice of anyone you’ve had a chance to study. Studying someone usually requires only an investment of time, and not a roll of the dice – at least half an hour of constant exposure. This timeframe can be reduced, but will require an Empathy, Investigate, or Deceive roll against a target of Mediocre - any shifts you get on the roll reduce the time required.
You get a +2 to overcome obstacles with Deceive, provided you don’t have to talk to the person you’re trying to deceive for more than a few sentences before blowing past them.
You’re able to put together a convincing disguise in a heartbeat, using items from your surroundings. You can roll Deceive to create a disguise without any time to prepare, in nearly any situation.
Master of Disguise
You can convincingly pass yourself off as nearly anyone with a little time and preparation. To use this ability, you pay a fate point to disappear from the scene, gaining the Disguised as Someone Insignificant aspect on yourself. At any subsequent point during play, you choose any nameless NPC in a scene and reveal that that character is actually you in disguise! You may remain in this state for as long as you choose, but if anyone is tipped off that you might be nearby, they may spend a fate point and roll Investigate against your Deceive to overcome the aspect. If the investigator wins, he gets to decide which filler character is actually you in disguise (“Wait a minute – you’re the Emerald Emancipator!”).
A momentary distraction is all you need to vanish from the scene. Provided you are not in the midst of a conflict, you may roll a quick contest between your Stealth and the highest Notice in the room. If you succeed, the next time someone turns to look at or talk to you, you’re not there.