"Every man's best weapon is his mind, that's just a bit more literal with me."
Few had heard of Aiden Frost before the Tolkeen war. There was no reason for them to. The child of poor farmers living in the wilderness of the Ohio river valley in the Magic Zone wasn't really anyone important. The only thing notable about him was his psychic gift, and it was the one thing his parents were determined not to squander. So when he was still quite young they sent him to learn and train at the small monastery-school for psychics in the town of Potemkane several miles away.
Years later, Aiden traveled the Great Lakes and the Midwest sometimes alone, sometimes in the company of others making use of his fairly combative gifts primarily on the kinds of demon and hostile D-Bee that inhabit the less controlled areas of the Magic Zone. Eventually his travels took him to Tolkeen where he settled and continued his work, often with the aid of local soldiers.
When war came with the Coalition States, Aiden threw his considerable gifts behind Tolkeen's cause, working as an operative to remove high value military targets under the code name Vargr. He racked up an impressive kill tally that got him very much noticed by the CS military authorities. When the war ended and Tolkeen fell the survivors of the city scattered to avoid retribution from a multitude of powerful enemies. Aiden remained only long enough to get some of his former compatriots clear and then headed east, hounded much of the way by bounty hunters and assassins.
The rumors of a returned city off the Mid Atlantic seaboard hinted at a place where he might be able to escape notice for a time and pick up the pieces. Whether or not that wound up being true, Aiden knew one thing for certain, he'd run as far as he could.
And as far as he was willing to.
Mindscarred Psychic Veteran of the Tolkeen War
Aiden has spent the last several years embroiled in one sharp, nasty conflict after another. He is very good at the fine art of staying alive in an unstable world, but the strain on him is starting to show.
Invoke: To leverage the hard lessons of half a lifetime spent at war, to work others toward common goals or to know just the right person ‘from the old days’.
Compel: When his experiences lead him to make snap decisions or react with preemptive violence.
Wanted, Dead or Alive
Aiden has spent a lot of time looking over his shoulder and it’s starting to wear on him. In his time fighting in the western wars he’s managed to piss off a couple of powerful groups of people enough that there’s prices on his head. Agents of those organizations are hunting him and worse anyone who recognizes him might decide that the risk of taking him on is worth the rewards on offer.
Invoke: When his status as a wanted man earns him points with the enemies of his enemies.
Compel: When old enemies show up, when bounty hunters hunt him down, when his reputation as a fugitive complicates matters and when the long strain of life on the run makes him skittish and paranoid.
Omni Cedo Domus
Leave no man behind. Aiden has seen too many friends die to easily let anyone else go on his watch. Everyone goes home, even if the best he can do is bring back their body for the next of kin.
Invoke: This attitude makes him shockingly loyal and capable of feats of valor, arms and stupidity when keeping that promise. Everyone Goes Home. Everyone.
Compel: His idiotic loyalty can put him in a position to be harmed far more often than he strictly needs and people who know this quick about him can easily leverage his friends against him. It also makes him vulnerable to his friends themselves. It's hard, these days, to get in past the paranoia that's been setting in ever since the fall of Tolkeen but those who do are, ironically, in a far better position to hurt him than most. And he might even let them.
Unbent, Unbowed, Somewhat Broken
Aiden's seen a lot. Too much. It can be said of most of the fugitives of Tolkeen that they left more than just their dead on the battlefield. They left pieces of themselves. The long, violence punctuated flight from the warzone only made those issues worse.
Invoke: To resist adversity, dig his heels in and fight for his principles, his freedom or his friends.
Compel: To be suspicious, paranoid, have debilitating nightmares or flashbacks and generally to let the wounds of war show when he doesn't want them to show. And he never wants them to show.
Non Timebo Mala
I fear no evil. Aiden's training and chosen profession have run him up against a lot of evil and not just the supernatural kind. It's burned him more than once. It's definitely gotten him a lot of hurt, headache and heartache. He doesn’t hate it. Aiden’s no Cyber Knight. But he’s not afraid of it.
Invoke: To maintain his composure and act in the face great odds, or resist fear, coercion and compulsion.
Compel: Sometimes you should be worried. Aiden’s lack of fear does sometimes translate into what some might call a lack of sense, making him rash or bold or even willing to tolerate things that he perhaps should question.
Telekinesis, Psychic Offense, Psychic Defense
Psychic Mastery: Psychic Defense
+2 Will when using Psychic Defense abilities
May use the Drive skill to ride living beings or artificial ones with a mind of their own.
When you succeed with style on a Fight attack and choose to reduce the result by one to gain a boost, you gain a full situation aspect with a free invocation instead.
Aiden and Slaine go to Lindsay who's staying at the Academy to find out more about St Louis. That's when Aiden is attacked by Juicers.
Sanka'a comes looking for Aiden to discuss the attempt on his life.
Someone comes calling for the Fianna Faile and nearly gets killed doing so.
Avast! Captain Ghost and his motley pirate crew come across an elven rogue in need of assistance. Fortune smiles upon the crew of the Invicta, although one might say it's a mixed bag o' blessings.
Ship repairs are going swimmingly, Varos is seeing double and Lindsey goes berserk..! Wait, what?
Their ship's ley engine in need of repair, Aiden, Slaine and Varos head further into the city ruins to see if they can salvage any metal without running into any more trouble.
On a rainy day in Vesper, three people meet in Gran's dining room: A returning regular, a fixture, and a newcomer. And there is fresh juice.
After the recent demon attack in the mountains, Kailastia wants answers in how to deal with this new threat, and she charges Aiden, Slaine and Varos to find them.
Kailastia summons a somewhat unusual group to discuss her concerns of the recent Coalition State presence in Vesper.
Kailastia has a group for people relating to the CS
A visitor interrupts Slaine and Aiden talking about the intel they found. The result ...
Kidnapped and whisked away, Aiden and Slaine find out why. It's not good, it never is.
Unsurprisingly, the net closes around Slaine and Aiden and they have to battle to get out. Alive AND free.
Away from the Fomorii, Aiden gets to speak to Slaine about what she ... nearly ... did.
Slaine and Aiden get to review the data they found. Unsurprisingly, perhaps, Slaine has a vision that leaves her sobbing.
An early morning meeting with the denizens of Old Washington DC moves the Vesper trio closer to finding out what the CS want.
Ghost seeks Slaine and Aiden out to talk about the CS sightings in the area.
Cassandra agrees to help Slaine scry to make sense of the visions she received
Those plagued with the mysterious dolls gather at the Academy to perform the ritual that will break the accursed link between them and their dangerous and deceptive dopples.
Aiden, Slaine and Varos head out into Old Richmond in search of the Grey Seer mentioned by the blind Altaran.
Aiden seems to attract attention from the most interesting, and dangerous, of people.
Usual business hours at Clothier Z are interrupted by an unusual arrival bearing troubling news regarding the infamous Baron Von Nasher.
Slaine's growing popularity amongst certain 'circles' draws in more interesting visitors to Gran's.
A red headed woman comes looking for Aiden - and it's not Slaine
IC date: March 31, 2411 | Cast: Aiden Frost
Slaine returns to her lodgings in Sarens Rest, sore and sorry for herself, to find a visitor.
Ghost taps into Slaines mind to find out just what happened. He and Gran are none to happy
A Satyr comes calling
Sanka'a need convincing and some logical arguments to leave the Crown of Command with Slaine.
Something is obstructing magical scrying in the sewers of Vespers and people are sure it has to do with the Rat King
Gran and Aiden talk about why Slaine was 'accepted' by the Crown of Command
Taken before the Council in Lazlo, Slaine, Aiden and Meg find out more about the small Mystic
Left to her own devices, Slaine seeks out somewhere quiet to think. Aiden joins her ...
A jaunt to Lazlo has something interesting being revealed about Slaine and a request for an artifact to aid in their fight with the Rat King.
Repairs are happening apace at Grans and a new guest arrives
Professor Ingerhast lends her assistance to heal the rainbow serpent of her magical malady, providing guidance to those gathered to help.
What better way to find someplace underground than to ask someone who lives there? Aiden, Slaine, Miss Frizz and Yaren lure out a Snake.
A dragon cat with his head stuck in a sewer grate, fishing for green-eyed rats with his friends. If the night wasn't already strange, it gets weirder, pretty fast.
The problem with the creepy dolls only gets worse as circumstances so helpfully present themselves during preparations for year-closing festivities.
Aiden, Slaine, Tion and Kaji head out towards the mountains now that they have a destination set, and while they do locate the Coalition forces, their mission objective changes slightly.
While continuing to try working out their next course of action in regards to seeking out the missing Captain Sanka'a, Aiden and company receive an offer of assistance by a mysterious dark elf.
A plague of rats attack Grans
Vesper and the surrounding region is saved yet again by a handful of people. Some of them are certainly heroes and even the lone Shifter in their midst manages to call upon the better side of her nature in order to save the day and maybe find the answers everyone is so desperate to have.
Sanka'a comes to visit and Slaines rooms get shot up.
After the latest developments with the news of a Coalition presence so close to home, Captain Sanka'a has a proposal for Aiden and company.
Drinks and some heart to heart time - sort of.
Busy afternoon at Gran's. Aiden defaces maps. Concerns about a Coalition presence in the area grows.
Aidens doll does weird things and he receives a visit from everyones favourite Spider professor
IC date: October 27, 2410 | Cast: Aiden Frost
Kailastia calls Slaine to her and asks for an update.
Cryptic words, a Leo-cameo, and a proposed recon mission to the Northwest. Just another day in Vesper for some.
Saren calls Slaine to him ... to have dinner. What is it he wants from the little Mystic really?
Slaine, Aiden and Kaji make their way into Vanished Point in search of some kind of disturbance that Saren has expressed concerns about.
Returning to Sarens Rest, Slaine receives another summons from Saren. This time he shows her something wondrous.
The Harvesters are on the move and it's time to meet them head-on. Aiden leads a small group to take the scenic route while Vesper's army marches for the Circus.
Joined by Megana and Miss Suss, Aiden, Elpida, Kaji and Slaine join the battle as Vesper's forces assault the Xombie forces, fighting their way to the Harvesters before Nxla can be freed!
Aiden and Slaine speak after she recovers from seeing what Ruth and the other Psychics had to do to battle Nxla ...
Slaine and Kaji experience a previous encounter against Nxla in preparation for the inevitable battle ahead.
With the Harvesters on the move, Aiden pushes for military assistance and Slaine and Kaji gain access to a magical treasure trove of artifacts both useful and dangerous.
Fleeing from Richmond, Slaine insists on a detour via the Leyline so she can recharge. Aiden meets ... something.
Aiden is confronted by a Knight who shows him what is supposed to be a vision of the future.
Malie gets an interesting to Nix when negotiating to use her ship for her salvage mission
Following the encounter in the marketplace, Aiden, Kaji and Slaine return to Gran's where they go over the need to prepare for what might be their only shot at stopping the Harvesters for good.
Slaine's ever so popular among the astral projectors as another shows up to confront her and friends during a shopping trip for WMDs.
Things go sideways when complications come up in Dogwood for Vesper's supposedly covert infiltration team.
The fish are running, or schooling, or something. Someone's earning their keep by helping the local fisherman out.
Aiden and Slaine go looking for the arms cache the Coalition Agent found. What they find is far, far more horrifying.
The bait is set. The trap is sprung as the Harvesters intrude on Kaji and Slaine's "date night." But are there any winners when all is said and done?
Aliana returns and heads into Vanished Point to seek out Dante. Of course, it's not that easy. Stopped by an intelligent demon and getting past it, the group finds out they were followed ... K'nert ran their tail off though.
Serenaded by Aiden, Slaine and Kaji continue to put up their 'couple' front as they enjoy the nighttime festivities of mid summer.
Slaine seeks out Aiden's expert advice ... he decides that he needs to entertain himself.
Aiden gets the codes to access the log taken from the Coalition agent. He and Slaine make plans
Malie reaches out to Auren to see if he can help with the reports found in the underground facility.
A conglomeration of events ends in a discussion about the Magic Zone
In the depths of the Chesapeake Bay are the remains of a city. Some of the buildings are still intact and unpillaged.
Slaine heads back to Sarens Rest and gets an invitation to dine with the dragon. What has she done!
It's unusual to see Malie coming off a ship, but she does and meets up with Auren. They discuss a haul that she's found.
Aiden sends K'nert to find Slaine. He needs her for payment on a job.
Meeting back in Nix's warehouse, more information on what the Atlantean Slaver was doing comes to light.
The Atlantean Slaver has been vanquished now it's time for Salvage
What does a dolphin, a dragon and a crystal entity have in common? Crystals!
On a hilltop in Richmond, a psychic tells the story of the Three Ages
Slaine picks up a lead and asks Aiden for help.
A Dolphin plays in the waters along the coastline. A Dragon keeps watch
Three psychics come looking for the Champion of Persephone.
Slaines passenger decides to find more food ... and upsets Aidens passenger.
A Dolphin, A Kreesh and a Dragon play in the bay ... no, it's no joke.
Incidents in Vesper lead the companions to a 'fight club' of sorts... and Meg suffers some interesting consequences...
A big day deserves a meal and a beer which gives a Mystic and Psychic time to catch up.
An Atlantean raider comes out o f the mists and attacks the Sea Serpent.
Answering Ghost's request, a band of adventurers head into Richmond to save Professor Ingerhast and others
Aiden, Kaji and Slaine are dispatched by the armsmen to investigate a recent claim about monster attacks out in the nearby woods. Could it be demons? Or...
Ghost comes looking for help
A normal, chaotic day in Saren's Rest turns... very interesting when three strangers arrive in town.
The Thirty summons a few of those involved with the investigations of the rise in undead to formally hear their report and decide upon the actions to be taken.
Slaine needs to recharge her magical batteries and heads out to a Leyline at midnight, with a friend. Cause it's dangerous.
A group of intrepid companions encounter a stadium of problems in Old Richmond, and not a soul among them...
Aidens lines act up and Aliana invesigates.
Aiden gets recruited to hit the Coliseum in Richmond
Slaines out of sorts and Grans kicked her out to get her head together. A long talk with Auren helps.
In Kaths temple, a Shifter, a Psychic and a Mystic are confronted by incense and a minotaur.
Aidens ... passenger decides to get curious about Slaine, psychically and Slaine learns what happened to Aiden in the week he was away. Sort of.
Following the coordinates found in the Juicers notebook, Aiden and Slaine find an interesting ... place.
A Juicer killed on a rooftop in Vesper has Slaine and Aiden organising a trip out of town to check some survey data. Slaine also finds out a little more about Aiden's background.
Auren and Slaine walk after leaving the Academy and are ambushed by an astral projection.
Auren has recovered some information on the data recovered in the underwater caves.
Cryptic information and warnings are all that Kaji and Megana receive in their search for answers at the Academy. (Emits by Aiden and Slaine)
A chance meeting in the market leads to a discussion about the Old Ones
Aiden takes Sanka'a to a house in Vesper to show ... what's happening.
A drunken brawl on the docks, some fun loving dolphins and an inquisitive mage ....
Aliana negotiates with K'nert and Aiden finds some sort of frozen dairy treat...
Dragons hunting, a mouse exploring and Mage walking. What could go wrong?
A discussion between psi-stalkers and a Dragon Cat in the Vesper market attracts some attention.
In a bunker somewhere between Vesper and Dogwood, a Golden Age facility is found - with terrifying effects
Leo's adventure into some dangerous territory has Aiden, Slaine and Teddy joining him on a borrowed ship (Nix's). Arriving at a beach in ruins of the 'Golden Age' they soon discover they are not alone. There will be fire, steel, and... sand in all the wrong places.
A chance meeting in the Forum leads to work plus a discussion about what's the most tasty meat.
After a scintillating discussion about meat with a talking raptor, Aiden and the others hit the bar, meet up with a couple of the usual suspects and catch up on things.
There's a bounty on several members of the oh-so-popular terrorist group calling themselves 'The College of Free Thought', and quite a few 'hunters' have shown up to collect... Yes, there will be snacks, cracks, and Hezqaks...
Dealing with the terrorist organisation known as the College of Free Thought has brought motley band of heroes to... a ball! Or at least a formal dinner. Who knows what they shall discover here... assuming they are not discovered themselves!
Aliana receives an invitation to return Aiden to the fighting pits. They decide it's time to move.
A bad dream by Gran has Slaine and Kaji heading to Richmond, with backup. There's a reason that it was a bad dream...
Slaine has a precog moment - or is it precog? - and saves Kaji from being squished by barrels.
A drunk Maddy finds Elysia, Slaine and Aiden in Sarens Rest. Elysia is looking to go into Vanished Point alone.
Lunchtime at Grans and the Senators roll in. Gladhanding ensues and Elysia breaks down...
Slaines reunion with Mikhail is interrupted by a Dragon
Leo sends out secret missives drawing three adventurers to him so he can ... entice them on an adventure.
Nadia appears in Sarens Rest and meets up with Aiden and Slaine. Flexing her psychic power, she gets a little more than she expects.
It's an interesting gathering at Grans
It's no use planning a trip to the subway tunnels in Old Richmond without a map. Well, that's if a map exists. Kaji ends up in the library at the School of Esoteric Arts and meets a spider.
An invitation to visit with Sarenthon isn't one to be taken lightly ... but it must be taken. No one ignores the dragon.
A trip through the market place, a crystal purchase and a head shot...
Meeting up in Dionysus Fountain, people discuss the happenings with The College and Varos' incident. A misfired Psychic message causes no end of issues for Teddy in an interesting predicament.
A hit was put out - but on whom and why?
Following up on the truck driver from the Farm, Kaji and Slaine are joined by others and discover some unsettling news.
Visiting a farm to pick up fruit and veg for Gran, Slaine and Kaji meet Ghost ... and find everyone gone.
Good help is hard to find, and that's not the only thing.
Sterlings shop is quite busy - given it was closed.
Nix works out what she's spending her haul on ... and recruits help.
Catching a drink at the Prancing Porpoise, a tailor is met and an invitation to a function is received.
Kthzyx is reunited with the Prince and plans are made
A blast - physical and psychic - has several people responding and finding a Horune.
What happens when a Shifter meets a brother she can't remember?
Slaine tells Aliana that someone is looking for a person named 'Aliana' and asks for some assurances
Nix and co go in search of a power source for Prince Basaltars plan.
A late night visitor at Grans has Slaine and Gran worried. (Emits by Aiden)
Aiden fights in the gladiatorial pits in Splynn while Aliana follows his trail and plans his rescue. Sort of.
Now back from Atlantis, Aiden and Aliana both have to deal with the fallout of his capture and the circumstances of his rescue.
Ser Mercier and Megana team up with Slaine and Aiden to finally confront the man responsible for the murders in Vesper, and hopefully clear their names...ideally without getting eaten by demons.
In the clutches of the half demon, Chenan, Aiden's situation goes from bad to worse.
Aiden's reputation gets him in a lot more trouble than he ever thought possible
In order to track down a killer, and prove their own innocence, Teddy and Megana have to go into Vanished Point - A.K.A. 'Demon City'. This is dangerous to the point of insanity for a number of reasons... and they're doing it without any conventional weapons. They will be missed.
Sarenthon sends his enforcer to round up Aiden and Slaine. The Dragon of Sarens Rest has a request for the pair. One they don't like.
Bot Boxing. Need we say more?
A dead drop of information to Teddy, just as Vesper Justicars appear. Things couldn't look worse for the old Cyber-Knight. (Emits by Aiden and Slaine).
Courtesy of the Dragon-Cat Ghost, Catriona and Slaine receive an offer of employment: to find out how pirates are being so successful in targeting Falstead Expeditions.
Kailastia sends Justicars to seek out three adventurers and offer them more work.
After escaping from Teddy, Nadia runs into Slaine and Aiden on the road to anywhere but where she is.
Artie and Wraith cross into Vesper and meet up with some local colour
Nix shows Slaine a crystal she found. Slaine reacts badly and a Brodkil gets hurt. Aiden intervenes
Entering Dogwood, Wraith and Sindri meet the officials and get advice. (Emits by Aiden and Slaine)
Piedmont Plains All Vehicle Rally and Rodeo - where the transporters go to wind down and people can demonstrate their prowess. (emits by Aiden and Slaine)
Following the power outage near the docks in Vesper, Aiden is confronted by two Slaines. Poor psychic ex-Soldier.
Following the blob of ectoplasm, Slaine and Aiden end up on a rooftop near the Vesper docks. What they find is concerning.
Aliana has a dream that, oddly, Aiden is able to sense.
Leo meets up with an old friend over coffee and he's not to happy about it.
On the border between Dogwood and Vesper, Slaine is collecting fruit for Gran with Bridges assistance. They, along with Megana, are met by someone seeking safe passage out of Dogwood.
Maddy brings her robot into Sarens Rest looking for repairs (emits by Aiden and Slaine)
Aliana goes in search of a pocket dimension where something might be hidden. Aiden and Slaine run interference.
Teddy and Megana head out to North Richmond seeking the College of Free Thought and answers about the death of Senator Trimbles aide. (Emits by Aiden and Slaine)
Teddy and Megana ride into Glowtown seeking information about the death of a Senators aide
Aiden has a bad feeling. Which turns out to be about right. He, Aliana and Slaine get a 'lucky' break on the device that Lord Davin is seeking
On returning to Vesper, Ghost, Kaspar and Slaine meetup. Slaine has some interesting questions for Kaspar and doesn't like the answers she receives.
Slaine is recovering from her bout in the Arena when Aiden decides to visit.
Leo claims his favor from the Thirty and others help out retrieving the goods.
Aiden, Slaine and Aliana babysit a held up shipment of Dimension Stone. Things go downhill from there.
Aiden has made a very, very unfortunate discovery. Aliana happens by while he's mulling it over.
Kaspar decides it's time to visit Vanished Point and has some company along. (Ghost emitted by Aiden)
The band of adventurers head into Vanished Point to find Rethen Shan. What they find ... doesn't fill them with confidence
Bridge and Tibbs arrive in Sarens Rest ready to enter Vanished Point. They're met by a rambunctious redhead.
Aliana seeks out a technowizard to help with protecting Smoke.
Slaine and Aiden catch up and discuss her thoughts for getting into Vanished Point. Aiden is ... skeptical.
Bridge seeks out the Transporters Guilds for refuelling and weapons before heading into Vanished Point. (emits by Aiden and Slaine)
Rethen Shan, one of the techno wizards responsible for Vespers' leyline driven power, is missing and along with him some leyline taps. Kailastia announces a reward.
A breakfast meeting has Aliana and Slaine getting better acquainted. A new, very well dressed, mechanic rolls into town
A disturbance on the docks in Vesper see's a psychic Raptor meet up with a truck driver, psychic and mystic. What could possibly go wrong?
A Shifter, A Psychic and A Mystic meet the in marketplace... it sounds like the start of a joke but it's not. Aliana, Aiden and Slaine meet for the first time on a job. Which involves tentacles ... lots of them.