Application Guidelines and Advice
Thank you for your interest in making a character. If you’re a MU* veteran you may have already noticed that we do things a bit differently here with regards to character generation. Regardless of whether you’re an experienced MU* player or not, though we’ve done our best to streamline the process and get you into play quickly.
Players will do their entire chargen process through the website. When Staff approves the Character, all information is copied over to the game.
If you haven’t already, go ahead and create your character bit on the game server (lostdominion.org 6006) and get the DBref number off of it with the +cg/info command. Save that, you’ll need it later. If you don’t already have a login for the website, you’ll need one of those too. There’s a link on the site that lets you register for a login, or you can click through HERE.
Also take a few moments to review our Character Policies and pay particularly close attention to our banned and restricted concepts. If you have any questions at this point, or simply aren’t sure whether your concept will fly, go ahead and log in to ask us either by paging us or – if we’re not online – by submitting a ticket here on the website.
Finally, for those of you not familiar with Fate Core, it may benefit you to take some time to acquaint yourself with the basic concepts. Most of those we’ve tried to cover in the articles under Roleplay > Fate Core System. There you’ll find definitions for things like ‘Aspects’ and ‘Stunts’ as well as advice for creating them and getting the most out of them. You’re also going to want to check out the ‘Extras’ section, since it covers all of the various abilities and enhancements that a character might pick up in the strange and dangerous Rifts world.
For of you interested in digging a little deeper, you can also go pick up a copy of the Fate Core .pdf for yourself at Drive Thru RPG (http://www.drivethrurpg.com/product/114903/Fate-Core-System). The publisher, Evil Hat, has been kind enough to put it up for a ‘pay what you want’ price. So you can get it for free if you like, or you can toss them some money. Either way it is in our humble opinion well worth the download.
Once you’re all set it’s time to get down to filling out your character sheet. Click through the link to add a new character (It’s under Characters > Application Guidelines > Add Character from the dropdown menu) and you shall be presented with a blank form. The first part is fairly straightforward. Just fill in the fields with the requested information. You can add a picture and a theme song at this point if you like.
Full Name – This is a required field. This is what we’ll use to title your page and your images on the website.
DBRef – This field was mentioned earlier, and is obtained using +cg/info from within the server. Please make sure to include the # !
Staff recommends saving after you have filled out these two items! The button is at the bottom of the form next to the Submit button. It will generate a link for you to return to your app and will also start the auto-save process to help avoid you loosing your work.
After you’ve done all that it’s time for Aspects. These are, in brief, a poetic way of describing things that are important enough about your character to have narrative weight. Because of this poetic nature, song lyrics or short quotes are often great ways to help pick Aspects.
Mechanically, Aspects serve two purposes.
First, to give you bonuses! If something you’re doing can relate back to an Aspect, you can spend a Fate Point to Invoke it.
Second, to get you more Fate Points. Fate Points are what you use to get a lot of your bonuses and to use some of your special abilities. To get Fate Points from an Aspect, you need to be able to Compel it.
Because of this dual nature to Aspects, you want to pick something that can be used both for and against you.
Your character will eventually have five, of which you’ll need three right now. Our Character Creation form asks for a title, a description, and an example of how to Invoke or Compel said Aspect.
First up is your High Concept, which should be more or less what you’d say if someone asked you to describe your character in one line. Next is your Trouble. If the High Concept is the answer to ‘who are you?’, the Trouble answers the question ‘what keeps your life interesting?’.
The last three aspects are a bit more free form. If coming up with three right now seems a bit daunting, rest easy. You only need one. You can come up with the other two as during play – some people just work better that way – and put in a ticket to have your sheet appropriately altered as it happens.
An example of an Aspect entry for say, King Arthur might be:
Title: King of Camelot
Description: As the lord of Camelot, Arthur commands a great deal of respect from his people and his peers.
Invoke: Arthur gains a bonus when dealing with people who respect or fear his position.
Compel: Being King comes with a great deal of responsibilities. Arthur can be Compelled to deal with things relating to his kingdom and its people.
Once you’re done with at least one of your three ‘free form’ aspects, it’s time to for skills. This one’s a bit easier: You get one skill at Great (+4), two at Good (+3), three at Fair (+2) and four at Average (+1). Just check the boxes for the ones you want at each level. If you need a reminder of what the various skills do, just click on the text and watch for the dialogue box.
At various points (called Milestones) you’ll be able to make changes to your skills, moving them around and changing them out completely, so don’t worry that you might be locking yourself into something for the life of your character!
Stunts & Extras
Almost done. Now it’s time for Stunts and Extras, and that means it’s time to get a bit creative again. There is a list of pre-done stunts on the stunts page as well as Evil Hat’s rules for making your own. Feel free to get creative with it, just bear in mind that staff will review anything new you come up with and we may ask for modifications if we feel something is too broad, too powerful or otherwise problematic.
Extras are more efficient than stunts, but also more limited and tied to the Rifts world. If there’s a concept that you feel isn’t covered by them feel free to talk to us about it. Otherwise select what you want from the extras list, keeping in mind the rules and restrictions listed there.
How many can you have? Well you start out with ten ‘refresh’ points. Each Stunt costs one, each Extra costs at least one (some may cost more). You must have at least one point when you’re done. Keep in mind that unspent points translate directly into your base Fate point pool.
After you’re done give your whole sheet a quick look over to make sure you’ve got everything you want and hit the submit button. This will put in a ticket regarding your character application and staff will get back to you soon.