Called Shot:
- During a Shoot attack, spend a fate point and declare a specific condition you want to inflict on a target, like Shot in the Hand. If you succeed, you place that as a situation aspect on them in addition to hitting them for stress.
Quick on the Draw:
- You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
Uncanny Accuracy:
- Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot (like In My Sights).