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The Lost Dominion

A Rifts Inspired Game

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Shoot

The counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn).

Again, as with Fight, if it’s important to your setting to make a distinction between different types of ranged weaponry, you might separate this out into skills like Bows, Guns, Energy Weapons, etc. Don’t go nuts with this unless it’s key to your game.

 

o

Overcome:

Unless, for some reason, you need to demonstrate your Shoot ability in a non-conflict situation, you probably won’t be using this skill for normal obstacles much. Obviously, contests involving Shoot are a popular staple of adventure fiction, and we recommend you look for the opportunity to have them if you have a character who specializes in this.

c

Create an Advantage:

In physical conflicts, Shoot can be used to perform a wide variety of moves, like trick shots, keeping someone under heavy fire, and the like. In cinematic games, you might even be able to disarm people and pin their sleeves to walls—pretty much anything you’ve seen in an action movie. You could also make the argument for creating aspects based on your knowledge of guns (like placing a Prone to Jams aspect on an opponent’s gun).

a

Attack:

This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.)

d

Defend:

Shoot is unique in that it doesn’t really have a defense component to it—you’d use Athletics for that. You could use it to lay down some covering fire—which might act as a defense for your allies or provide opposition to someone else’s movement—though it could just as easily be represented by creating an advantage (Covering Fire or Hail of Bullets, for example).

Filed Under: Fate Core, Fate Skills, Roleplay

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Administration

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  • Sex on the Game
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Stunts

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News

  • Server Transfer – July 3rd 2 Jul 2020
  • Enzo Capanna has been approved for Roleplay 25 Nov 2019
  • Lev has been approved for Roleplay 20 Sep 2019
  • Vasilisa Morozko has been approved for Roleplay 25 Jun 2019
  • Malakai has been approved for Roleplay 25 Jun 2019
  • Vamarus has been approved for Roleplay 17 Mar 2019
  • Empire State Heroes MUSH 1 Mar 2019
  • Xeenia has been approved for Roleplay 23 Feb 2019
  • Kaelyn has been approved for Roleplay 12 Nov 2018
  • Crying Eagle has been approved for Roleplay 30 Jul 2018
... more news

Scenes

On Patrol

On Patrol, Natsu and Jericho talk strategy and tactics

IC date: June 06, 2412 | Cast: Jericho Trent, Natsuki Taniguchi-Trent

The Pivotal Moment

A lunch date with Professor Ingerhast turns out to be an update on the renegade Iyesgarthians' movements, courtesy of one nine-tailed fox.

IC date: May 28, 2412 | Cast: Ardul, Elpida, Hunter Greymane, Kaji Haragami

Cast Offs and Junk

Hunter hears from the FAR regarding the blood chit they believe to be Galendes (or Giseldes). Plans are made.

IC date: May 22, 2412 | Cast: Ardul, Hunter Greymane

From Nothing to Nothing

Venturing down into the secret depths beneath Vesper, Aiden, Miss Suss, Slaine and Varos finally encounter the Rift Herald who has been a source of trouble for them in the past and yet poses a present threat.

IC date: May 21, 2412 | Cast: Aiden Frost, Miss Suss Frizz-Bee, Slaine McClellan, Varos Jenek

Soul Bound Perhaps

The countermeasure Jericho and Natsuki have been searching is found. Now, they need to use it. It's never quite that simple though, is it?

IC date: May 17, 2412 | Cast: Jericho Trent, Natsuki Taniguchi-Trent

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