The Lore skill is about knowledge and education. As with some other skills, we called it Lore because that fits the particular flavor of our examples—other games might call it Scholarship, or Academics, or something like that.
If your game has a reason to prioritize different fields of knowledge as being separate from one another, you might have several skills that follow the same basic template. For example, you might have a Lore skill that’s reserved for supernatural and arcane knowledge, and a Scholar skill for more traditional education.
You can use Lore to overcome any obstacle that requires applying your character’s knowledge to achieve a goal. For example, you might roll Lore to decipher some ancient language on a tomb wall, under the presumption that your character might have researched it at some point.
Frankly, you can use Lore as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer.
Create an Advantage:
Like Investigate, Lore provides a lot of very flexible opportunities to create advantages, provided you can research the subject in question. More often than not, you’ll be using Lore to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect. Likewise, you can use Lore to create advantages based on any subject matter your character might have studied, which gives you a fun way to add details to the setting.
Lore isn’t used in conflicts.
(In our examples, the magic that Zird the Arcane uses is based on Lore, so that’s a unique exception to this—he could conceivably use Lore for magical attacks and defenses. See the Extras chapter for more details about ways to do magic and powers.)
Lore isn’t used to defend.